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 Need For Madness Rulz Remake

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AuthorMessage
Guest
Guest


PostSubject: Need For Madness Rulz Remake   Sun 02 Oct 2011, 2:27 pm

Hello guys! Remember my first version, NFM Rulz? Then I tried to make another one, but failed. But this time I'm gonna do it! I'm focusing on learning to make cars - because I really suck at that. If you guys want, you can volunteer for something. Nothing was done yet (sorry!) but I'm doing my best to make this version come out soon.

- rafa1231518
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NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 3:46 pm

the only thing i got are tracks.... and i make them alot so need some help?
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 4:17 pm

JDK 7 is downloading right now, and any help from you guys would be appreciated, so ok.
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 5:16 pm

Yay! JDK worked. I will keep this topic as a development blog, any problem with that, IP?
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 5:51 pm

I can do java
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 6:19 pm

You can do java? Ok, thanks. Do you mind finding another media player that can work with NFM? The one that comes with it is very old.
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 6:20 pm

another what? Like a mod player?
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 7:06 pm

Yeah, but made with java. 618 has one in his youtube account, I will try to get it.

I need basic things, such as car piece limit hack, and I forgot the values to change the starting position of the cars.
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iexrrr
Noob Owner
Noob Owner

Number of posts : 594

Age : 18
Join Date : 2010-12-13

PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 7:11 pm

@rafa1231518 wrote:
and I forgot the values to change the starting position of the cars.
They're xstart and zstart, in xtGraphics.
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 7:35 pm

Thanks! You all will be included in the credits. Track piece limit (nothing to do with Trackers) and car piece limit were hacked by me.
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 8:17 pm

I think I broke my version... Here are the files if you want to try to fix it.

I will try and record a video for you guys to see...
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 9:06 pm

Triple post? Why nobody posts here?

With some easy coding, look at what I did:



Yeah, the loading bar is fully green now. (EXCEPT FOR SOME STUFFIES)

Tutorial:

1. Look for
Code:
public void loading(Graphics g, Applet applet)
at xtGraphics.java.

Code:
g.setColor(new Color(0, 0, 0));
stands for the BG color (I think) (at the loading bar)

These are all RGB color codes.

Look for the next
Code:
g.setColor
I set mine to 89, 255, 123, making it be
Code:
g.setColor(new Color(89, 255, 123));

And it goes like that.

The next one was set to 0, 143, 46, so
Code:
g.setColor(new Color(0, 143, 46));

You can also, for example, add a new image there, using
Code:
g.drawImage

You can even modify
Code:
g.setFont
to use another font, other than MS Sans Serif all the time.
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NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 9:44 pm

whys the screen in script? thats... and ........

i guess good luck then....
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sun 02 Oct 2011, 9:54 pm

Well, I think it's time to start with a fresh Madness.java. (I think it was it that I ruined)
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Mon 03 Oct 2011, 7:54 pm

Double post, but:



Yeah, it's ruined.
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need For Madness Rulz Remake   Mon 03 Oct 2011, 7:57 pm

Looks better than my version.
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Mon 03 Oct 2011, 11:37 pm



Anti-aliasing pwns! I still need to fix the 999 FPS issue...
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Tue 04 Oct 2011, 11:26 am

I found the plugin.jar (from the netscape package) but HOW THE HELL DOES IT WORK?

Oh wait, I just found the JS[NAMEHERE].class files... YAY VERSION WITH SAVING ENABLED!
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Sat 08 Oct 2011, 1:39 am

Good luck on the version Smile
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zannder
Amateur
Amateur

Number of posts : 66

Age : 17
Join Date : 2011-10-22

PostSubject: Re: Need For Madness Rulz Remake   Mon 31 Oct 2011, 5:57 am

need help on images or car colouring!
im the man for the job!

Razz
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Guest
Guest


PostSubject: Re: Need For Madness Rulz Remake   Mon 31 Oct 2011, 9:29 am

@zannder wrote:
need help on images or car colouring!
im the man for the job!

Razz

Sorry, but no. I am a great image editor, and car colouring? My version is coming with entire new cars. Screenshot for Stage 1 coming soon.
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need For Madness Rulz Remake   Mon 31 Oct 2011, 10:58 am

good luck rafa... hmm if you need new cars, you can ask me.... im also somewhat good in java.... hope this version turns out great Very Happy all the best
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PostSubject: Re: Need For Madness Rulz Remake   Today at 5:09 pm

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