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 Monster Truck Madness (by MDX)

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AuthorMessage
Rage007
Sp3c1al1s3d
Sp3c1al1s3d

Number of posts : 3354

Age : 19
Join Date : 2009-10-15

PostSubject: Re: Monster Truck Madness (by MDX)   Mon 24 May 2010, 1:17 pm

Well, yeah that could also be good.

Maybe the last car is maxed out except its long and small, and Smaller wheels.
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http://mablogisawesome.blogspot.com/
MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5218

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Monster Truck Madness (by MDX)   Tue 25 May 2010, 1:42 am

@rippagzapp wrote:
sorry for double post
but do you have any track ideas yet MDX?

I am thinking of doing a topic for the MTM tracks. I have not done it yet because I am really struggling to find time to do anything AT ALL. Sorry for the inconvenience.

@Radioactivity wrote:
Well, I would suggest making the wheels of every monster truck in the game bouncy just like DRM.

Probably. But I'll try to keep the stats varied.
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Dovenaz
Half Life
Half Life

Number of posts : 1900

Age : 18
Join Date : 2009-03-26

PostSubject: Re: Monster Truck Madness (by MDX)   Sun 18 Jul 2010, 6:39 am

I suggest putting spike fields on most of the tracks to make it more chaotic.. but i think the A.I might go dumb and waste themselves again -.-
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Guest
Guest


PostSubject: Re: Monster Truck Madness (by MDX)   Sun 18 Jul 2010, 6:42 pm

They won't if you don't put 'p' on them.
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: Monster Truck Madness (by MDX)   Mon 19 Jul 2010, 8:21 am

MoGa_DeX wrote:
Of course. The first 6 cars will excell in their own area each. The boss cars will be good at more than one area. The last car will be 1337 and will have every stat maxed out (if I can figure out Handling....)

With the handling, you know how to show the stat to be maxed out in xtgraphics, but in the game handling is defined as the turn and grip right? So in madness.java, hack those stats.
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LegnaK
Veteran Agent
Veteran Agent

Number of posts : 2054

Age : 23
Join Date : 2010-05-28

PostSubject: Re: Monster Truck Madness (by MDX)   Mon 19 Jul 2010, 6:37 pm

Do you want to use my Maximum Destruction and grave digger?
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Guest
Guest


PostSubject: F*** DR.MONSTAA   Tue 20 Jul 2010, 12:06 am

I HATE DR.MONSTAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5218

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Monster Truck Madness (by MDX)   Tue 20 Jul 2010, 1:32 am

system of a down wrote:
I HATE DR.MONSTAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

3 questions:

Why do you hate him?
Why rage about it?
What do I have to do with it?
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: Monster Truck Madness (by MDX)   Tue 20 Jul 2010, 9:09 am

So, basically you're gonna just revamp the Dr Monstaa in this game. Possibly create your own monster truck like Legna did?
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MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5218

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Monster Truck Madness (by MDX)   Tue 20 Jul 2010, 5:41 pm

I could tell you details but I don't really want to spoil it Razz
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Guest
Guest


PostSubject: Re: Monster Truck Madness (by MDX)   Tue 20 Jul 2010, 6:50 pm

LOL ROFL
ooo that's crazy and imma 2 excited to play this version.........
MDX rocks but i don't want to steal codes liek nfm2009 and macky did.......
[/offtopicrocks]
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Guest
Guest


PostSubject: Re: Monster Truck Madness (by MDX)   Tue 20 Jul 2010, 7:22 pm

I think you're trying to get on a higher rank in the SW awards.[/off-topic]

I think that MDX is going to create ten DR Monstaas and put different colours, patterns, whatever on them. Is that right?
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MaGiCx
Karma Caper
Karma Caper

Number of posts : 232

Age : 24
Join Date : 2009-11-07

PostSubject: Re: Monster Truck Madness (by MDX)   Tue 20 Jul 2010, 10:48 pm

@LegnaK wrote:
Do you want to use my Maximum Destruction and grave digger?


I want to use them.
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: Monster Truck Madness (by MDX)   Wed 21 Jul 2010, 8:56 am

=.='

Don't ask for codes, if you want them PM the person, don't ask them on
the forum. Besides, you're not even on topic. This isn't about you, this
is about MDX's MTM version.

But if all the trucks have Dr Monstaa's body, no offense it's gonna get kinda boring...
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Guest
Guest


PostSubject: Re: Monster Truck Madness (by MDX)   Wed 21 Jul 2010, 5:59 pm

But if they have different stats and if MDX finds a way to make sets 0-9 solid, it'll be like a real Monster Truck demolition derby.
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MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5218

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Monster Truck Madness (by MDX)   Thu 22 Jul 2010, 4:55 pm

There will be differences. Some slight, and others more violent. I guess we'll just have to wait and see...
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Guest
Guest


PostSubject: Re: Monster Truck Madness (by MDX)   Thu 22 Jul 2010, 5:20 pm

Have you been able to make sets 0-9 solid?
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MaGiCx
Karma Caper
Karma Caper

Number of posts : 232

Age : 24
Join Date : 2009-11-07

PostSubject: Re: Monster Truck Madness (by MDX)   Thu 22 Jul 2010, 10:17 pm


@ Alex Kirchu sorry.
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: Monster Truck Madness (by MDX)   Fri 23 Jul 2010, 9:01 am

@ MaGiCx: That's fine, just a warning.

Well, if you make sets 1-9 solid, i.e. changing the car's rad files, you'll make them indestructible.
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MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5218

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Monster Truck Madness (by MDX)   Sat 24 Jul 2010, 2:30 am

@NFMKING wrote:
Have you been able to make sets 0-9 solid?

I can't really hack track pieces yet. I have my head on more important things right now. Besides, Alex is right. It would server no purpose.
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Guest
Guest


PostSubject: Re: Monster Truck Madness (by MDX)   Sat 31 Jul 2010, 11:42 pm

well i made f7 madness but i replaces all wheels with dr montaa wheels turning them into undestruckable f7s!
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: Monster Truck Madness (by MDX)   Sun 01 Aug 2010, 8:36 am

Um, offtopic much.

Well, any updates with this version of NFM (I wouldn't expect much because MDX is working on his V2)?
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MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5218

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Monster Truck Madness (by MDX)   Sun 01 Aug 2010, 4:37 pm

tifel100 wrote:
well i made f7 madness but i replaces all wheels with dr montaa wheels turning them into undestruckable f7s!

Congratz, I don't care.

@Alex Kirchu wrote:
Um, offtopic much.

Well, any updates with this version of NFM (I wouldn't expect much because MDX is working on his V2)?

Yep, you're right. I have planned a 1 or 2 stages already but I'm not gonna post them here. Or any time soon for that matter.
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Sky
King Of Fools
King Of Fools

Number of posts : 811

Age : 15
Join Date : 2009-08-18

PostSubject: Re: Monster Truck Madness (by MDX)   Wed 11 Aug 2010, 10:08 pm

try to make Gravedigger xD
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LegnaK
Veteran Agent
Veteran Agent

Number of posts : 2054

Age : 23
Join Date : 2010-05-28

PostSubject: Re: Monster Truck Madness (by MDX)   Wed 11 Aug 2010, 10:41 pm

jinohyui wrote:
try to make Gravedigger xD

Already did it and offered it to him, along with Maximum Destruction. still, no answer
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PostSubject: Re: Monster Truck Madness (by MDX)   Today at 6:40 pm

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Monster Truck Madness (by MDX)

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