| | |
Author | Message |
---|
61803398874989
Karma Caper
Number of posts : 217
Age : 27 Join Date : 2010-04-23
| Subject: NFM on fire (java hack) Tue 02 Nov 2010, 3:10 pm | |
| |
| | | ksm314 NFM Moderator
Number of posts : 1978
Age : 27 Join Date : 2009-06-03
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 4:07 pm | |
| Sweet fire! Burn all the cars and the stage itself in hell...
Anyway does the flame really animate like how it should normally? |
| | | 61803398874989
Karma Caper
Number of posts : 217
Age : 27 Join Date : 2010-04-23
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 4:17 pm | |
| yup. and its bigger
the hardest part was making the cars not burn except in selecting them |
| | | Guest Guest
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 4:21 pm | |
| Whoah. Can you tell me how you did it? And will this be released? Also, there should be a in-game button to switch the cars on fire/off fire |
| | | ksm314 NFM Moderator
Number of posts : 1978
Age : 27 Join Date : 2009-06-03
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 4:22 pm | |
| Still find it very hilarious (especially when the track parts are also burnt ) How long had it took for you to figure it out? |
| | | 61803398874989
Karma Caper
Number of posts : 217
Age : 27 Join Date : 2010-04-23
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 4:45 pm | |
| awhile ago, i found this in plane: - Code:
-
if(embos <= 11 && (double)m.random() > 0.5D && !glass) { for(int j2 = 0; j2 < n; j2++) { ai[j2] = (int)((float)(ox[j2] + i) + (15F - m.random() * 30F)); ai2[j2] = (int)((float)(oy[j2] + j) + (15F - m.random() * 30F)); ai1[j2] = (int)((float)(oz[j2] + k) + (15F - m.random() * 30F)); }
rot(ai, ai2, i, j, i1, n); rot(ai2, ai1, j, k, j1, n); rot(ai, ai1, i, k, l, n); rot(ai, ai1, m.cx, m.cz, m.xz, n); rot(ai2, ai1, m.cy, m.cz, m.zy, n); int ai3[] = new int[n]; int ai5[] = new int[n]; for(int k3 = 0; k3 < n; k3++) { ai3[k3] = xs(ai[k3], ai1[k3]); ai5[k3] = ys(ai2[k3], ai1[k3]); }
g.setColor(new Color(230, 230, 230)); g.fillPolygon(ai3, ai5, n); } float f = 1.0F; if(embos <= 4) f = 1.0F + m.random() / 5F; if(embos > 4 && embos <= 7) f = 1.0F + m.random() / 4F; if(embos > 7 && embos <= 9) { f = 1.0F + m.random() / 3F; if((double)hsb[2] > 0.69999999999999996D) hsb[2] = 0.7F; } if(embos > 9 && embos <= 10) { f = 1.0F + m.random() / 2.0F; if((double)hsb[2] > 0.59999999999999998D) hsb[2] = 0.6F; } if(embos > 10 && embos <= 12) { f = 1.0F + m.random() / 1.0F; if((double)hsb[2] > 0.5D) hsb[2] = 0.5F; } if(embos == 12) { chip = 1; ctmag = 2.0F; bfase = -7; } if(embos == 13) { hsb[1] = 0.2F; hsb[2] = 0.4F; } if(embos == 16) { pa = (int)(m.random() * (float)n); for(pb = (int)(m.random() * (float)n); pa == pb; pb = (int)(m.random() * (float)n)); } if(embos >= 16) { byte byte0 = 1; byte byte1 = 1; int l3; for(l3 = Math.abs(j1); l3 > 270; l3 -= 360); l3 = Math.abs(l3); if(l3 > 90) byte0 = -1; int k4; for(k4 = Math.abs(i1); k4 > 270; k4 -= 360); k4 = Math.abs(k4); if(k4 > 90) byte1 = -1; int ai12[] = new int[3]; int ai13[] = new int[3]; ai[0] = ox[pa] + i; ai2[0] = oy[pa] + j; ai1[0] = oz[pa] + k; ai[1] = ox[pb] + i; ai2[1] = oy[pb] + j; for(ai1[1] = oz[pb] + k; Math.abs(ai[0] - ai[1]) > 100;) if(ai[1] > ai[0]) ai[1] -= 30; else ai[1] += 30;
while(Math.abs(ai1[0] - ai1[1]) > 100) if(ai1[1] > ai1[0]) ai1[1] -= 30; else ai1[1] += 30; int k6 = (int)((double)(Math.abs(ai[0] - ai[1]) / 3) * (4D - (double)m.random()*8)); int j7 = (int)((double)(Math.abs(ai1[0] - ai1[1]) / 3) * (4D - (double)m.random()*8)); ai[2] = (ai[0] + ai[1]) / 2 + k6; ai1[2] = (ai1[0] + ai1[1]) / 2 + j7; int k7 = (int)(((double)(Math.abs(ai[0] - ai[1]) + Math.abs(ai1[0] - ai1[1])) / 1.5D) * ((double)(m.random() / 2.0F) + 3.5D)); ai2[2] = (ai2[0] + ai2[1]) / 2 - byte0 * byte1 * k7; rot(ai, ai2, i, j, i1, 3); rot(ai2, ai1, j, k, j1, 3); rot(ai, ai1, i, k, l, 3); rot(ai, ai1, m.cx, m.cz, m.xz, 3); rot(ai2, ai1, m.cy, m.cz, m.zy, 3); int i8 = 0; do { ai12[i8] = xs(ai[i8], ai1[i8]); ai13[i8] = ys(ai2[i8], ai1[i8]); } while(++i8 < 3); i8 = (int)(255F + 255F * ((float)m.snap[0] / 400F)); if(i8 > 255) i8 = 255; if(i8 < 0) i8 = 0; int k8 = (int)(169F + 169F * ((float)m.snap[1] / 300F)); if(k8 > 255) k8 = 255; if(k8 < 0) k8 = 0; int i9 = (int)(89F + 89F * ((float)m.snap[2] / 200F)); if(i9 > 255) i9 = 255; if(i9 < 0) i9 = 0; g.setColor(new Color(i8, k8, i9)); g.fillPolygon(ai12, ai13, 3); ai[0] = ox[pa] + i; ai2[0] = oy[pa] + j; ai1[0] = oz[pa] + k; ai[1] = ox[pb] + i; ai2[1] = oy[pb] + j; for(ai1[1] = oz[pb] + k; Math.abs(ai[0] - ai[1]) > 100;) if(ai[1] > ai[0]) ai[1] -= 30; else ai[1] += 30;
while(Math.abs(ai1[0] - ai1[1]) > 100) if(ai1[1] > ai1[0]) ai1[1] -= 30; else ai1[1] += 30; ai[2] = (ai[0] + ai[1]) / 2 + k6; ai1[2] = (ai1[0] + ai1[1]) / 2 + j7; k7 = (int)((double)k7 * 0.80000000000000004D); ai2[2] = (ai2[0] + ai2[1]) / 2 - byte0 * byte1 * k7; rot(ai, ai2, i, j, i1, 3); rot(ai2, ai1, j, k, j1, 3); rot(ai, ai1, i, k, l, 3); rot(ai, ai1, m.cx, m.cz, m.xz, 3); rot(ai2, ai1, m.cy, m.cz, m.zy, 3); int k9 = 0; do { ai12[k9] = xs(ai[k9], ai1[k9]); ai13[k9] = ys(ai2[k9], ai1[k9]); } while(++k9 < 3); i8 = (int)(255F + 255F * ((float)m.snap[0] / 400F)); if(i8 > 255) i8 = 255; if(i8 < 0) i8 = 0; k8 = (int)(207F + 207F * ((float)m.snap[1] / 300F)); if(k8 > 255) k8 = 255; if(k8 < 0) k8 = 0; i9 = (int)(136F + 136F * ((float)m.snap[2] / 200F)); if(i9 > 255) i9 = 255; if(i9 < 0) i9 = 0; g.setColor(new Color(i8, k8, i9)); g.fillPolygon(ai12, ai13, 3); } for(int i3 = 0; i3 < n; i3++) { if(typ == 1) ai[i3] = (int)((float)ox[i3] * f + (float)i); else ai[i3] = ox[i3] + i; if(typ == 2) ai2[i3] = (int)((float)oy[i3] * f + (float)j); else ai2[i3] = oy[i3] + j; if(typ == 3) ai1[i3] = (int)((float)oz[i3] * f + (float)k); else ai1[i3] = oz[i3] + k; }
if(embos != 70) embos++; else embos = 16; }
the variable embos was going up to 70, and as it got there it did odd stuff. one thing was make fire. So, i put this in plane: - Code:
-
if (burn) { embos = 10; } else { embos = 0; }
so that if the plane was created with burn as true, then the plane would burn. next I did the same in conto, so any conto could burn, and then I specified which conto's would burn and which would not. |
| | | LostArms
Noob Owner
Number of posts : 579
Age : 27 Join Date : 2009-11-17
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 10:06 pm | |
| HOLY S**T MAN!!!!!
That's epic! Will this be released? |
| | | Blackreaver
Limited Divinity
Number of posts : 2518
Age : 26 Join Date : 2010-10-11
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 10:21 pm | |
| that is soo cool id love to have that |
| | | 61803398874989
Karma Caper
Number of posts : 217
Age : 27 Join Date : 2010-04-23
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 11:07 pm | |
| |
| | | Guest Guest
| Subject: Re: NFM on fire (java hack) Tue 02 Nov 2010, 11:07 pm | |
| lol! that fire is hilarious. do you plan on releasing this? |
| | | Rage007
Sp3c1al1s3d
Number of posts : 3354
Age : 26 Join Date : 2009-10-15
| Subject: Re: NFM on fire (java hack) Wed 03 Nov 2010, 12:09 am | |
| No words... Except... EPIC! |
| | | Alex Kirchu
Nu Radical
Number of posts : 2893
Age : 27 Join Date : 2010-04-21
| Subject: Re: NFM on fire (java hack) Wed 03 Nov 2010, 5:49 am | |
| Exactly - EPIC!
NFM Hell version!
Maybe you should make the fire damage the cars, so you can have a FIRE PIT! |
| | | Guest Guest
| Subject: Re: NFM on fire (java hack) Thu 04 Nov 2010, 11:13 pm | |
| Where did you lean to do that? EPIC |
| | | 61803398874989
Karma Caper
Number of posts : 217
Age : 27 Join Date : 2010-04-23
| Subject: Re: NFM on fire (java hack) Thu 04 Nov 2010, 11:43 pm | |
| |
| | | NFMExpert
Rogue Gamer
Number of posts : 274
Age : 26 Join Date : 2010-08-27
| Subject: Re: NFM on fire (java hack) Fri 05 Nov 2010, 8:10 pm | |
| Are you going to put game out download |
| | | Guest Guest
| Subject: Re: NFM on fire (java hack) Sat 06 Nov 2010, 9:24 am | |
| This is not a place to ask for codes. Anyway, nice hack, 618! You should post a video of it!! |
| | | Radioactivity
Mercenary
Number of posts : 1302
Age : 27 Join Date : 2009-10-16
| Subject: Re: NFM on fire (java hack) Sat 06 Nov 2010, 10:03 am | |
| I wonder if you can make the cars wasted once the car touches a flaming track piece. Nice hack anyway. |
| | | 61803398874989
Karma Caper
Number of posts : 217
Age : 27 Join Date : 2010-04-23
| Subject: Re: NFM on fire (java hack) Sat 06 Nov 2010, 4:44 pm | |
| http://www.mediafire.com/?6682c6i4zb66ms8
sources not included |
| | | Blackreaver
Limited Divinity
Number of posts : 2518
Age : 26 Join Date : 2010-10-11
| Subject: Re: NFM on fire (java hack) Sat 06 Nov 2010, 5:57 pm | |
| the hack works great it gave me a few laughs |
| | | ksm314 NFM Moderator
Number of posts : 1978
Age : 27 Join Date : 2009-06-03
| Subject: Re: NFM on fire (java hack) Sun 07 Nov 2010, 8:44 am | |
| It lags my computer horribly...
Can I talk about it at my blog? |
| | | Blackreaver
Limited Divinity
Number of posts : 2518
Age : 26 Join Date : 2010-10-11
| Subject: Re: NFM on fire (java hack) Sun 07 Nov 2010, 12:18 pm | |
| it fine on mine maby you computer isnt fast enugh |
| | | Guest Guest
| Subject: Re: NFM on fire (java hack) Thu 11 Nov 2010, 11:13 pm | |
| That would be perfect for my version. |
| | | Big Jilm
System Failure
Number of posts : 13384
Age : 26 Join Date : 2010-09-09
| Subject: Re: NFM on fire (java hack) Sat 18 Dec 2010, 9:11 pm | |
| This is very cool! Just so you, I suck at java, so I could never get this. If your okay, I would like to use it as my NFM, on the credits page, I will give you credit |
| | | Blackreaver
Limited Divinity
Number of posts : 2518
Age : 26 Join Date : 2010-10-11
| Subject: Re: NFM on fire (java hack) Sat 18 Dec 2010, 10:11 pm | |
| 618 is the best java i know |
| | | Freeze Zooka
Royalty
Number of posts : 6367
Age : 22 Join Date : 2010-12-18
| Subject: Re: NFM on fire (java hack) Sun 19 Dec 2010, 7:19 am | |
| I Want tHIS! ____________________________________
Last edited by nfmacky2004 on Mon 20 Dec 2010, 1:38 am; edited 1 time in total |
| | | Sponsored content
| Subject: Re: NFM on fire (java hack) | |
| |
| | | |
Similar topics | |
|
Page 1 of 3 | Go to page : 1, 2, 3 | |
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |