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 NFM Drift

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MaGiCx
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Number of posts : 232

Age : 24
Join Date : 2009-11-07

PostSubject: NFM Drift   Sat 10 Apr 2010, 10:57 pm

I am going to make a NFM version (All of my data has been lost, sorry)

Cars=15% done

Tracks=5% done

Stats=I don't know how to

I'll credit people when I am done....


Last edited by MaGiCx on Tue 15 Jun 2010, 4:40 am; edited 1 time in total (Reason for editing : Lost data)
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MaGiCx
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PostSubject: Re: NFM Drift   Sat 10 Apr 2010, 10:58 pm

I'll also make a download link....... Razz
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Rage007
Sp3c1al1s3d
Sp3c1al1s3d

Number of posts : 3354

Age : 19
Join Date : 2009-10-15

PostSubject: Re: NFM Drift   Sun 11 Apr 2010, 7:03 am

I can help you on java hacking. Send me your link for the game and I will have it changed, the java! Smile
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MaGiCx
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PostSubject: Re: NFM Drift   Sat 17 Apr 2010, 2:28 am

OK.......

This is what I'm doing so far...


Tracks:

Rivalbase = MaGiCx

Waste Station = MaGiCx

Flame Station = MaGiCx

I'll start these cars too...

Waste Rider = MaGiCx

MAX Destuct = MaGiCx
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MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5218

Age : 23
Join Date : 2009-03-08

PostSubject: Re: NFM Drift   Sun 18 Apr 2010, 12:05 am

Nice names.
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MaGiCx
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PostSubject: Re: NFM Drift   Sun 18 Apr 2010, 12:44 am

Thanks.
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MaGiCx
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PostSubject: Re: NFM Drift   Sun 18 Apr 2010, 12:50 am

Tracks won't be crappy.
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Guest


PostSubject: Re: NFM Drift   Sun 18 Apr 2010, 12:51 am

@MaGiCx wrote:


Waste Rider = MaGiCx

MAX Destuct = MaGiCx


  1. i was thinking that these was cars
  2. Good Luck on the making
  3. I like putting setences
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MaGiCx
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PostSubject: Re: NFM Drift   Sun 18 Apr 2010, 2:46 am

Thanks.
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MaGiCx
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PostSubject: Re: NFM Drift   Sat 24 Apr 2010, 7:04 am

Someone take this topic out of boredom!!!
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Rage007
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PostSubject: Re: NFM Drift   Sat 24 Apr 2010, 11:02 am

why dont u post screenshots or something. Nobody cant take this topic out of boredom except you. You have got to post something like improvements and stuff like that. Otherwise this topic will just stay there without anyone going into it because there is nothing interesting in the topic.
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MaGiCx
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PostSubject: Re: NFM Drift   Sat 24 Apr 2010, 9:04 pm

I don't know how.

Escalade Reunion 10% done

T/A Speedway 50% done
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Rage007
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PostSubject: Re: NFM Drift   Sun 25 Apr 2010, 4:01 am

X (IP) tutorial in NFM Tutorials part
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MaGiCx
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PostSubject: Re: NFM Drift   Sun 02 May 2010, 5:53 am

okay...................

Anyone else want to comment????
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MaGiCx
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PostSubject: Re: NFM Drift   Fri 28 May 2010, 1:03 am

I am making a Radical GTR-1 Convert.
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Rippagzapp
Rogue Gamer
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PostSubject: Re: NFM Drift   Fri 28 May 2010, 5:48 pm

Cool You are starting cars.
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MaGiCx
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PostSubject: Re: NFM Drift   Tue 15 Jun 2010, 4:37 am

I have started another car.


List (so far; I haven't figured everything out yet)

Nissan Skyline R-10

Honda Speeder GT-R

Drift Speeder (Radical One has a spoiler)

The Last Hunter (Another Radical One with backlights)

MoGa_DeX, May I use your Radical X as a base?
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MaGiCx
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PostSubject: Re: NFM Drift   Tue 15 Jun 2010, 4:41 am

@MaGiCx wrote:


Waste Rider = MaGiCx

MAX Destuct = MaGiCx



I cancelled these already.


Last edited by MaGiCx on Tue 15 Jun 2010, 4:44 am; edited 2 times in total (Reason for editing : wrong.............)
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Guest


PostSubject: Re: NFM Drift   Thu 24 Jun 2010, 1:17 am

MaGiCx, since I couldn't reply to another topic, as it was locked, //Trees does not make trees. // means the code will ignore it. If you put, in a code, 'NFMKING made this track' then the game would error. If you said '//NFMKING made this track' then it shouldn't care about it...
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MaGiCx
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PostSubject: Re: NFM Drift   Thu 24 Jun 2010, 1:49 am

Off-topic.

Oh yeah sorry about that, you need VolcanoGames's thingy for that.


Last edited by MaGiCx on Thu 24 Jun 2010, 1:53 am; edited 1 time in total (Reason for editing : OFFTOPIC)
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MaGiCx
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PostSubject: Re: NFM Drift   Thu 24 Jun 2010, 1:51 am

I also need help w/ the Skyline. You know NFMhacks? He's my friend. He kind of helped me.


Last edited by MaGiCx on Thu 24 Jun 2010, 8:08 pm; edited 2 times in total (Reason for editing : Off topic. Messed up. Forgot he helped me.)
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MaGiCx
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PostSubject: Re: NFM Drift   Thu 24 Jun 2010, 1:53 am

This game has been put on hold.......................................................
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InhumanPwnage
Nu Radical
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PostSubject: Re: NFM Drift   Thu 24 Jun 2010, 7:40 pm

Well that's quite interesting.

When asking a question, don't forget to be as clear as possible, we won't understand you at first if you don't try and make an effort.
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MaGiCx
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PostSubject: Re: NFM Drift   Thu 24 Jun 2010, 8:11 pm

I am using a different NFM folder right now, the other NFM didn't crash yet, but I messed up on the car I was working on....

I am going to experiment w/ some stuff and probably use NetBeans or something.
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PostSubject: Re: NFM Drift   Thu 24 Jun 2010, 8:16 pm

Good Luck with your Netbeans!
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PostSubject: Re: NFM Drift   Today at 3:36 pm

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NFM Drift

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