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 The XIV Stage Making Tournament!

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Should I extend the submission deadline?
Yes, I need more time
17%
 17% [ 1 ]
No, there is enough time to finish within the deadline
67%
 67% [ 4 ]
I'll be busy for the majority of January so please extend it
16%
 16% [ 1 ]
Total Votes : 6
 

AuthorMessage
Afterburn
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PostSubject: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 5:00 am





Stage Making Tournament
XIV





Hello, and welcome to the Stage Making Competition of 2014! This tournament will takes place during the very last week of 2014 and kick of 2015 with a bang by lasting until the 19th of January. It will consist of a diverse amount of participants for casual stage makers, to others that dedicate their time to refurbish a stage they are working on. However, overall this is for pure enjoyment for those that are interested.

Now, as easy as stage making will seem for the majority; this is for those who are ambiguous in refining their stage making skills, or for others that just want to enter casually. This tournament is ultimately for everyone, so it won't matter how good or bad you may think your stage making skills are. In the end we all will just want to have a good time, right?

Well, if that's the case and you do decide that you want to partake in this tournament, be aware that you will be classified into one of these 2 groups: Pure Stage Makers & Coders. These will be explained in more depth:

Spoiler:
 





Now moving on, there is are quite a few of regulations that every participant must abide to. If not then they will be disqualified; these regulations are explained below:


Regulations:

Spoiler:
 







Voting & Judging:


The voting process for this tournament will be a community effort by the community on AIM and the judges. This is to prevent unfairness in votes and a wider range of reasonable scores for each person. The scoring will be based on certain criteria that the judges will look thoroughly into and the community can comment on. The community's vote will count for 40% of the overall scoring process while the judges' vote will count for 60% of the overall scoring process.




**Please note that if you are not participating in this tournament, but you would like to vote for someone that is partaking in this event, you may only vote for one person!
YOU MUST ALSO STATE WHY YOU VOTED FOR THAT PERSON! REASONS SUCH AS "the stage is awesome" OR ANY OTHER VAGUE REASONS WILL NOT BE ACCEPTED AND WILL BE DENIED IN THE VOTING PROCESS.**

*ALSO PARTICIPANTS, PLEASE DO NOT BRIBE ANYONE TO VOTE FOR YOU. IF YOU DO THIS THEN YOU WILL BE DISQUALIFIED FROM THIS EVENT!!*





FOR PARTICIPANTS:
What the community will score you on:

Spoiler:
 



What the judges will score you on:

Spoiler:
 







People in this Tournament (8/20):
Spoiler:
 






The Judges:
Spoiler:
 





Submission Form:

Spoiler:
 







Also, just to clarify on the "Type of Stage" and "Applying for what Category" sections:
Spoiler:
 



Last edited by Afterburn on Tue 20 Jan 2015, 3:00 am; edited 15 times in total
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Excadrill
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 5:16 am

Name:Asymetrical

Type of Stage: Both stage.

Applying for what category: Coder

Questions & Comments: Not at all
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LeCalisthenicsFan
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 3:56 pm

Name:NFSRivalFan

Type of Stage: Both Razz

Applying for what category: Coding (Background)

Questions & Comments:

Why does it have to be both racing and wasting

Why can't we make it as large as we want to Sad


Last edited by NFSRivalFan on Wed 24 Dec 2014, 5:49 pm; edited 4 times in total
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AileronOwl
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 4:02 pm

Name: AileronOwl

Type of Stage: Both (balanced)

Applying for what category: Pure Stage Maker

Questions & Comments: nil

-Aile
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Silent
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 5:11 pm

Name: Krazzidyz

Type of Stage: Racing

Applying for what category: Pure Stage Maker

Questions & Comments:
1. Is it okay if I code the background colors?

2. Where do we have to submit our stages (e.g. PM, YouTube, MediaFire, etc)?

3. What if our stage is pure racing? Can it still not exceed the dimensions of Dances with Monsters?

Looking forward to this tournament! Wink
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Enigma
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 5:23 pm

Name: Enigma/Airborne

Type of Stage: Both

Applying for what category: Pure stage maker

Questions & Comments: None
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Afterburn
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 6:28 pm

NFSRivalFan wrote:
Type of Stage: Racing Razz
Krazzidyz wrote:
Type of Stage: Racing


Both of you might want to refer to the Regulations spoiler again...
@Afterburn wrote:
1.) Your stage MUST not be racing only! This includes extremely large stages that is 3 or more laps.
ie. For a comparison on stage sizes; your stage must not be full of empty space. Plain and simple.

Also, stages that are racing oriented, but is able to waste on is perfectly acceptable as long as the stage dimensions is not bigger than Dances and Monsters.



Also Krazzidyz, to answer your 3 questions:

1.) Yes, it is perfectly acceptable. Just be aware that you will be listed as a Coder instead of a Pure Stage Maker.

2.)I forgot to mention in the original post; but you will submit your stage 2 ways:

When you submit your stage you will provide a few screenshots of it and a layout screenshot. This is for the community's part in voting.

If your stage is for NFMM then you will just publish it under your account as public. The judges will then add your stage so we can play it and determine what we liked & didn't like. However, if one of us can't play it on NFMM, then just PM them the code to your stage (will be stated on the OP).


3.)Once again, your stage can not be pure racing. This means that your stage can not be racing only, or is intended for racing only. However, your stage CAN BE racing oriented, but it must still be able to waste on effectively. In short terms, this will just be dubbed as a "both" stage.
Also, regardless of what type of stage you are creating, it can't exceed the dimensions of Dances and Monsters.

I hope this clears everything up.
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iexrrr
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 7:18 pm

Name: iexrrr

Type of Stage: Wasting oriented. (It might end up being more of a balanced both track though)

Applying for what category: Coder

Questions & Comments:
1. How are you going to know that stages submitted for the 'pure stage maker' category were actually made using only the stage maker and not at least partially coded?

2. Does the stage soundtrack affect the scoring in any way?
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Afterburn
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PostSubject: Re: The XIV Stage Making Tournament!   Wed 24 Dec 2014, 7:48 pm

Aerial, to answer your questions:

1.) Participants will be asked to post a screenshot of their stage with the atmosphere tab visible. The RGB mask, density, and Near/Far marks are an indicator if the stage colors were coded or not. Also, the actual colors such as the Sky, Fog, and Ground is a big giveaway if those values were coded or not. Stage maker provides a limited set of color distribution in the Colors tab to make the colors blend in with the stage atmosphere. When those 3 parts are changed in the code, they will typically show of really vivid color schemes that is beyond stage maker's limits. Also, participants shouldn't have any reason to lie about their stage colors.

2.) Originally it wasn't going to, but we (the judges) might take that into account because a soundtrack provides a certain feeling while playing a stage.

I hope this answer your questions Smile
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Silent
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PostSubject: Re: The XIV Stage Making Tournament!   Thu 25 Dec 2014, 2:14 am

Wow, I'm surprised I finished it fast. Anyways, I'll show you the screenies.

Peaceful Oceans

Layout: http://prntscr.com/5knxmg

Gameplay: http://prntscr.com/5knxyx

I've published this on NFMM as public. Both-oriented, 4 laps.

EDIT: See that split road? I put the checkpoint further for a shortcut (placed near the ramp on the end of the split dirt road, if you know what I mean). Similarly to Dances and Monsters, it is also convenient for cars like R1 to AB straight to that checkpoint.
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LeCalisthenicsFan
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PostSubject: Re: The XIV Stage Making Tournament!   Fri 26 Dec 2014, 4:00 am

Hey AB sorry to say this but can you move me to Pure Stage Maker
because coding the sky, background and such does not work with this stage :I
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Afterburn
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PostSubject: Re: The XIV Stage Making Tournament!   Fri 26 Dec 2014, 4:14 am

Will do.

NFSRivalFan has switched over to the Pure Stage Makers group.
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LeCalisthenicsFan
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PostSubject: Re: The XIV Stage Making Tournament!   Fri 26 Dec 2014, 4:38 am

Here is my stage btw
The Smell Of Destruction
Spoiler:
 
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JackInTheBox
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PostSubject: Re: The XIV Stage Making Tournament!   Sat 27 Dec 2014, 11:03 am

Name: Unity

Type of Stage: Both

Applying for what category: Pure Stage Maker

Questions & Comments: None


Last edited by No on Sun 28 Dec 2014, 11:13 pm; edited 1 time in total
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Excadrill
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PostSubject: Re: The XIV Stage Making Tournament!   Sun 28 Dec 2014, 11:08 am

Here's my entry.



For a better look. ALL THE JUDGES WILL BE PM'ed the code of it.
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Mute
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PostSubject: Re: The XIV Stage Making Tournament!   Sun 28 Dec 2014, 12:29 pm

Name: Behemoth

Category: Pure Stage Coder

Type of stage: Wasting

Comments: I like how you've disallowed pure racing stages. Nice and original imo.


Last edited by Behemoth on Sat 03 Jan 2015, 9:41 pm; edited 1 time in total
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iexrrr
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PostSubject: Re: The XIV Stage Making Tournament!   Sun 28 Dec 2014, 4:26 pm

Here's my entry.

Nightmare Fuel
Info:
 
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WolfInABox
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PostSubject: Re: The XIV Stage Making Tournament!   Sat 03 Jan 2015, 6:04 pm

Name: WolfInABox

Type of Stage: Wasting-oriented

Applying for what category: Coder

Questions & Comments: None.

Edit: I'm done with my entry.


Coded (test driving on stage maker seemed to misplace some code though), AIs race/waste fairly well. The stage dimensions should be similar to Centrifugal Rush Under Water's.
7 laps, btw.
Published on NFMM as public.
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Mute
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PostSubject: Re: The XIV Stage Making Tournament!   Sat 03 Jan 2015, 10:54 pm

Finished:
Stage Info:
 
The stage is now on NFMM and is public.


Last edited by Behemoth on Sun 04 Jan 2015, 4:45 pm; edited 2 times in total
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Rulue
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PostSubject: Re: The XIV Stage Making Tournament!   Sun 04 Jan 2015, 8:39 am

Name: Rulue

Type of Stage: Both

Applying for what category: Pure Stage Maker/Coder

Questions & Comments: I'm the beginner at stage making at first since September 2014. Until now, I have gained a better experience with stage making.
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AileronOwl
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PostSubject: Re: The XIV Stage Making Tournament!   Mon 12 Jan 2015, 1:56 am

My contest entry is done.

Priority in Balance
Spoiler:
 

-Aile
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Mute
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PostSubject: Re: The XIV Stage Making Tournament!   Sun 18 Jan 2015, 10:28 pm

Count me out. Mum just snapped my computer and wrecked my iPod, so I've got nothing left of the stage.
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Afterburn
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PostSubject: Re: The XIV Stage Making Tournament!   Tue 20 Jan 2015, 2:43 am

@Rulue wrote:
Name: Rulue

Type of Stage: Both

Applying for what category: Pure Stage Maker/Coder

Questions & Comments: I'm the beginner at stage making at first since September 2014. Until now, I have gained a better experience with stage making.
Sorry for not stating this sooner, but you can only participate if you are in the community group or higher.
Again, sorry for not notifying you about that beforehand.




Behemoth wrote:
1st post wrote:
Finished:
Stage Info:
 
The stage is now on NFMM and is public.

2nd post wrote:
Count me out. Mum just snapped my computer and wrecked my iPod, so I've got nothing left of the stage.
Due to recent issues and upon your request, you will be removed/excluded. Which means:

Behemoth has been removed from the tournament.






For the rest of the community:

Submissions are now closed! No more entries will be accepted.
This also means that voting will now begin!


**Note: Currently there is no set deadline for community voting, but all community votes must be posted no later than March 1st.**
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