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 Multiplayer - Tracks

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PostSubject: Re: Multiplayer - Tracks   Sun 16 Jan 2011, 11:32 am

jinohyui wrote:
Right now im making the stage 1 EPICER! than Omars (Seriously he makes em boring >_<)
its going to have a spike in the beginning and walls too :p
Take that back he is the best stage maker in the world including MDX and IP


Last edited by ksm314 on Sun 16 Jan 2011, 11:33 am; edited 1 time in total (Reason for editing : quote)
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Dovenaz
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PostSubject: Re: Multiplayer - Tracks   Sun 16 Jan 2011, 1:00 pm

(i don't think omar would be a bit happy about that...)

If only i had my own pc i'd make a very destructive version of nfm1's stage 10 Twisted Evil
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A9
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 7:00 am

i'm going to put in my Spiral Run Around....and also my best track yet..The Stretch II.. YAYZ
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Big Jilm
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 2:45 pm

Do you know you just bumped? I should teach you how to know whether a topic is old or not
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 2:51 pm

It's not really bumping is it!
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Big Jilm
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 3:09 pm

Well the last few posts cam out 2 weeks ago, so yah
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 3:17 pm

But it is not THAT old!
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Big Jilm
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 3:39 pm

I posted on a topic that was 5 days old and you said I bumped
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 3:41 pm

Nevermind................
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Big Jilm
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 3:46 pm

Ok then... I t was a topic related to multiplayer and tracks
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PostSubject: Re: Multiplayer - Tracks   Sat 29 Jan 2011, 3:48 pm

Anyways good luck for MDX'S tracks!
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Alex Kirchu
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PostSubject: Re: Multiplayer - Tracks   Sun 30 Jan 2011, 7:05 am

Don't pick on people for bumping unless it has been MONTHS AND MONTHS.

Also a topic needs a bump now and then to reawaken it.

I was making a track to enter into NFM 2 to be one of the standard tracks but my track was too big, I apparently was at the model limit of a certain set piece.
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Big Jilm
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PostSubject: Re: Multiplayer - Tracks   Sun 30 Jan 2011, 2:01 pm

That helped! Now I know better!
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PostSubject: Re: Multiplayer - Tracks   Thu 24 Mar 2011, 2:54 am

Omar hasn't really been diligent about updating us on things. If Aim is like his fan-club (in a sense) then we should make a section for like, say, "Suggestions" on his NFM Multiplayer so he can comment on them and stuff.

Too late now, though. I guess we'll wait until NFMM2
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radical1
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PostSubject: Re: Multiplayer - Tracks   Thu 24 Mar 2011, 9:05 pm

its coming out sunday lol.
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WolfInABox
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PostSubject: Re: Multiplayer - Tracks   Thu 24 Mar 2011, 9:26 pm

The test version, not the real.
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radical1
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PostSubject: Re: Multiplayer - Tracks   Thu 24 Mar 2011, 9:30 pm

i know.wait...do you mean like a beta not all cars and tracks or just to test it if its perfecto? confused
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Big Jilm
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PostSubject: Re: Multiplayer - Tracks   Thu 24 Mar 2011, 9:33 pm

Probably just doesn't have everything. Just test connection
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