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 multiplayer car stats

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Guest
Guest


PostSubject: multiplayer car stats   Sun 03 Oct 2010, 3:57 am

okay,
as ip mentioned in the "what car would you use in nfm multiplayer?" topic,
people will vote what stats our cars have.
what if someone votes your car to have nimi stats?
post your car and what stats you want it to have,
and hopefully enough people on this forum will vote the stats you want in multiplayer
(this is a stupid topic, but it might go somewhere.)

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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: multiplayer car stats   Sun 03 Oct 2010, 5:07 am

Hmm, firstly, I need to tell you that in the end YOU get to allocate the stats, it's just people who vote on which class your car should be, with class A being the highest (I don't know what the lowest is). I think there should also be a minimum and maximum number of people who vote on each car, lets say a minimum of 10 people to a maximum of 20.
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ddm999
Rogue Gamer
Rogue Gamer

Number of posts : 314

Age : 18
Join Date : 2010-08-22

PostSubject: Re: multiplayer car stats   Sun 03 Oct 2010, 1:08 pm

^ Yeah, but people will be more bothered about playing than voting, so if that happens, you'll have people seriously p***ed off by the fact that no-one will vote for their car.
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Guest
Guest


PostSubject: Re: multiplayer car stats   Sun 03 Oct 2010, 8:31 pm

well then, im gonna just create a class B racer.
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WhyFiCarbon
Rookie
Rookie

Number of posts : 176

Age : 22
Join Date : 2010-09-01

PostSubject: Re: multiplayer car stats   Sun 03 Oct 2010, 8:40 pm

Uhm, you don't know if it will be voted for class B, you don't choose classes.

If you, however, mean that you'll make it as good as you can, then it will probably enter in class A, not B.
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Guest
Guest


PostSubject: Re: multiplayer car stats   Mon 04 Oct 2010, 12:40 am

no, im gonna give it mighty 8 speed and acel, drifter x handiling, and a tiny bit more strength, air control, and endurance
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: multiplayer car stats   Mon 04 Oct 2010, 7:11 am

Um, I don't think you understand the voting system dude. You can only allocate stats AFTER it's CLASS HAS BEEN VOTED based on HOW THE CAR LOOKS. So other people will look at your car, give their opinion as to which class it should be and the modal class (the one that is voted for most) will be the class of your car. Then, depending on the class, you'll have a certain amount of stat-points or something to allocate to your car, with class A giving the most stat-points.
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WhyFiCarbon
Rookie
Rookie

Number of posts : 176

Age : 22
Join Date : 2010-09-01

PostSubject: Re: multiplayer car stats   Mon 04 Oct 2010, 12:41 pm

Tier system in 3 steps:

1. Make car.
2. Show car to people and have them vote.
3. Receive tier A, B or C and corresponding number of stats for YOU to apply to the car.
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Guest
Guest


PostSubject: Re: multiplayer car stats   Tue 05 Oct 2010, 1:21 am

ohhh, now it makes sense.
thanks guys.
anyway, its gonna be an insane le mans racer
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: multiplayer car stats   Tue 05 Oct 2010, 2:12 am

Yea... we can't judge that until we see it.

I thought there were 4 ranks, from A to D, but oh well.
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Guest
Guest


PostSubject: Re: multiplayer car stats   Wed 06 Oct 2010, 2:54 am

if there is 4 ranks, class d would only have 1 car
nimi
lol
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InhumanPwnage
Nu Radical
Nu Radical

Number of posts : 2868

Age : 23
Join Date : 2009-03-08

PostSubject: Re: multiplayer car stats   Wed 06 Oct 2010, 3:00 pm

We don't know.. but I can imagine a Class F xD
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http://www.dreamhunt.net
paulo4ever
Noob
Noob

Number of posts : 21

Age : 25
Join Date : 2010-09-12

PostSubject: Re: multiplayer car stats   Wed 06 Oct 2010, 5:26 pm

wait... there will be a car editor in multiplayer aswell!?!!
awasome...

my car would look like a MAZDA 3



it would have top speed like sword of justice, acceleration of max revenge, handling of sword of justice, aerial control of drifter x, strength of lead oxide and power save of mighty 8

i rate it with a C+ (B-)



edit: or how does this system work or... i don't get it actually
but you got my idea..


Last edited by paulo4ever on Wed 06 Oct 2010, 5:29 pm; edited 1 time in total (Reason for editing : remembered something)
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InhumanPwnage
Nu Radical
Nu Radical

Number of posts : 2868

Age : 23
Join Date : 2009-03-08

PostSubject: Re: multiplayer car stats   Wed 06 Oct 2010, 6:10 pm

The system as what Omar told us will probably be like this:

With Multiplayer, there will be a Car Editor. The main problem is the stats indeed. To make things not so biased, Cars can and will only be based on the car stats of the cars from NFM 2. He divided them into "Classes". Class A (as Omar said), would probably be Radical One and Dr Monstaa, Class B would hold M A S H E E N and Mighty Eight, etc..

As far as I know, that's it. But, how is your car determined? All Omar said was that other players will vote under which category your car fits. Not an engine will, or moderators, or Omar himself. The other players.
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http://www.dreamhunt.net
Guest
Guest


PostSubject: Re: multiplayer car stats   Wed 06 Oct 2010, 11:12 pm

cool!
i will play this game just to make a crapload of cars and tracks!!!
LMAO
okay a few cars planned:
bloodhound: yellow le mans racer. fast. bad handling
tombstone: green BMW (in memory of nfmrocks123)
storm: black + blue maserati bora
baron's cayman from nfs mw.
ming's lambo from nfs mw.
YEAH!!! CAR EDITOR WOOOOOOOOOOT!!!!!!!!!!!!!!!!!!!!!!!
Im Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRAIm Crazy! Banana CRA
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: multiplayer car stats   Thu 07 Oct 2010, 2:54 am

Hmm, I'm not entirely satisfied with the using the existing car's stats, because they probably won't suit a certain car's design and like vulnerability. I'm guessing there was a piece limit to prevent the vulnerability problem.
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Rage007
Sp3c1al1s3d
Sp3c1al1s3d

Number of posts : 3354

Age : 18
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PostSubject: Re: multiplayer car stats   Thu 07 Oct 2010, 11:53 am

The game would lag if it was high poly.
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http://mablogisawesome.blogspot.com/
WhyFiCarbon
Rookie
Rookie

Number of posts : 176

Age : 22
Join Date : 2010-09-01

PostSubject: Re: multiplayer car stats   Thu 07 Oct 2010, 8:34 pm

But without high poly the cars won't be cool enough to fit in Tier A.

I vote for p = newPlane[10000] on the ContO.class of NFM Multiplayer (if there is such a file). Very Happy
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: multiplayer car stats   Fri 08 Oct 2010, 2:21 am

Well, I hope that there'll be like, the possibility of editing the vulnerability of your car somehow, although that gives people more opportunity to make a cheapass stat car.
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WhyFiCarbon
Rookie
Rookie

Number of posts : 176

Age : 22
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PostSubject: Re: multiplayer car stats   Fri 08 Oct 2010, 9:04 am

Well, maybe making a strength limit but no piece limit.
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wars3009
Code Thief

Number of posts : 4

Age : 45
Join Date : 2011-01-15

PostSubject: Re: multiplayer car stats   Sat 15 Jan 2011, 8:48 am

i want need for madness 2 cars Im Crazy! Banana CRA Im Crazy! Banana CRA Im Crazy! Banana CRA
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Alex Kirchu
Nu Radical
Nu Radical

Number of posts : 2893

Age : 19
Join Date : 2010-04-21

PostSubject: Re: multiplayer car stats   Sat 15 Jan 2011, 9:21 am

I'll PM the link to you. Wait.
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LegnaK
Veteran Agent
Veteran Agent

Number of posts : 2056

Age : 23
Join Date : 2010-05-28

PostSubject: Re: multiplayer car stats   Sun 16 Jan 2011, 12:19 am

@Alex Kirchu wrote:
Hmm, I'm not entirely satisfied with the using the existing car's stats, because they probably won't suit a certain car's design and like vulnerability. I'm guessing there was a piece limit to prevent the vulnerability problem.

agreed, I agree because there isn't a car with the Handling i want for the Adrenaline Pulsar, and M A S H E E N's speed, acceleration, and air control stats are too high for the Gud av Doden and his Handling is too low.

(Too low)his handling is maxed for his turning ability
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Guest
Guest


PostSubject: Re: multiplayer car stats   Sun 16 Jan 2011, 6:44 pm

using existing car stats!? that would be s***!!!
i want to make my stats different, not same as other cars.
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zannder
Amateur
Amateur

Number of posts : 66

Age : 17
Join Date : 2011-10-22

PostSubject: Re: multiplayer car stats   Sat 29 Oct 2011, 8:40 am

it would be awesome to hack car stats but if you think of it like everyone had full stats except you. well then whats the fun.

unless the actually owner of nfm muti allows stats to be changed then its all right
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PostSubject: Re: multiplayer car stats   Today at 12:13 pm

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multiplayer car stats

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