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 NFM on fire (java hack)

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PostSubject: NFM on fire (java hack)   Tue 02 Nov 2010, 3:10 pm

I played around in plane, conto, and gamesparker, and got everything but cars on the track to be on fire:








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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 4:07 pm

Sweet fire! Burn all the cars and the stage itself in hell...

Anyway does the flame really animate like how it should normally?
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 4:17 pm

yup. and its bigger

the hardest part was making the cars not burn except in selecting them
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 4:21 pm

Whoah. Can you tell me how you did it? And will this be released?
Also, there should be a in-game button to switch the cars on fire/off fire
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 4:22 pm

Still find it very hilarious (especially when the track parts are also burnt XD )

How long had it took for you to figure it out?
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 4:45 pm

awhile ago, i found this in plane:

Code:

if(embos <= 11 && (double)m.random() > 0.5D && !glass)
            {
                for(int j2 = 0; j2 < n; j2++)
                {
                    ai[j2] = (int)((float)(ox[j2] + i) + (15F - m.random() * 30F));
                    ai2[j2] = (int)((float)(oy[j2] + j) + (15F - m.random() * 30F));
                    ai1[j2] = (int)((float)(oz[j2] + k) + (15F - m.random() * 30F));
                }

                rot(ai, ai2, i, j, i1, n);
                rot(ai2, ai1, j, k, j1, n);
                rot(ai, ai1, i, k, l, n);
                rot(ai, ai1, m.cx, m.cz, m.xz, n);
                rot(ai2, ai1, m.cy, m.cz, m.zy, n);
                int ai3[] = new int[n];
                int ai5[] = new int[n];
                for(int k3 = 0; k3 < n; k3++)
                {
                    ai3[k3] = xs(ai[k3], ai1[k3]);
                    ai5[k3] = ys(ai2[k3], ai1[k3]);
                }

                g.setColor(new Color(230, 230, 230));
                g.fillPolygon(ai3, ai5, n);
            }
            float f = 1.0F;
            if(embos <= 4)
                f = 1.0F + m.random() / 5F;
            if(embos > 4 && embos <= 7)
                f = 1.0F + m.random() / 4F;
            if(embos > 7 && embos <= 9)
            {
                f = 1.0F + m.random() / 3F;
                if((double)hsb[2] > 0.69999999999999996D)
                    hsb[2] = 0.7F;
            }
            if(embos > 9 && embos <= 10)
            {
                f = 1.0F + m.random() / 2.0F;
                if((double)hsb[2] > 0.59999999999999998D)
                    hsb[2] = 0.6F;
            }
            if(embos > 10 && embos <= 12)
            {
                f = 1.0F + m.random() / 1.0F;
                if((double)hsb[2] > 0.5D)
                    hsb[2] = 0.5F;
            }
            if(embos == 12)
            {
                chip = 1;
                ctmag = 2.0F;
                bfase = -7;
            }
            if(embos == 13)
            {
                hsb[1] = 0.2F;
                hsb[2] = 0.4F;
            }
            if(embos == 16)
            {
                pa = (int)(m.random() * (float)n);
                for(pb = (int)(m.random() * (float)n); pa == pb; pb = (int)(m.random() * (float)n));
            }
            if(embos >= 16)
            {
                byte byte0 = 1;
                byte byte1 = 1;
                int l3;
                for(l3 = Math.abs(j1); l3 > 270; l3 -= 360);
                l3 = Math.abs(l3);
                if(l3 > 90)
                    byte0 = -1;
                int k4;
                for(k4 = Math.abs(i1); k4 > 270; k4 -= 360);
                k4 = Math.abs(k4);
                if(k4 > 90)
                    byte1 = -1;
                int ai12[] = new int[3];
                int ai13[] = new int[3];
                ai[0] = ox[pa] + i;
                ai2[0] = oy[pa] + j;
                ai1[0] = oz[pa] + k;
                ai[1] = ox[pb] + i;
                ai2[1] = oy[pb] + j;
                for(ai1[1] = oz[pb] + k; Math.abs(ai[0] - ai[1]) > 100;)
                    if(ai[1] > ai[0])
                        ai[1] -= 30;
                    else
                        ai[1] += 30;

                while(Math.abs(ai1[0] - ai1[1]) > 100)
                    if(ai1[1] > ai1[0])
                        ai1[1] -= 30;
                    else
                        ai1[1] += 30;
                int k6 = (int)((double)(Math.abs(ai[0] - ai[1]) / 3) * (4D - (double)m.random()*8));
                int j7 = (int)((double)(Math.abs(ai1[0] - ai1[1]) / 3) * (4D - (double)m.random()*8));
                ai[2] = (ai[0] + ai[1]) / 2 + k6;
                ai1[2] = (ai1[0] + ai1[1]) / 2 + j7;
                int k7 = (int)(((double)(Math.abs(ai[0] - ai[1]) + Math.abs(ai1[0] - ai1[1])) / 1.5D) * ((double)(m.random() / 2.0F) + 3.5D));
                ai2[2] = (ai2[0] + ai2[1]) / 2 - byte0 * byte1 * k7;
                rot(ai, ai2, i, j, i1, 3);
                rot(ai2, ai1, j, k, j1, 3);
                rot(ai, ai1, i, k, l, 3);
                rot(ai, ai1, m.cx, m.cz, m.xz, 3);
                rot(ai2, ai1, m.cy, m.cz, m.zy, 3);
                int i8 = 0;
                do
                {
                    ai12[i8] = xs(ai[i8], ai1[i8]);
                    ai13[i8] = ys(ai2[i8], ai1[i8]);
                } while(++i8 < 3);
                i8 = (int)(255F + 255F * ((float)m.snap[0] / 400F));
                if(i8 > 255)
                    i8 = 255;
                if(i8 < 0)
                    i8 = 0;
                int k8 = (int)(169F + 169F * ((float)m.snap[1] / 300F));
                if(k8 > 255)
                    k8 = 255;
                if(k8 < 0)
                    k8 = 0;
                int i9 = (int)(89F + 89F * ((float)m.snap[2] / 200F));
                if(i9 > 255)
                    i9 = 255;
                if(i9 < 0)
                    i9 = 0;
                g.setColor(new Color(i8, k8, i9));
                g.fillPolygon(ai12, ai13, 3);
                ai[0] = ox[pa] + i;
                ai2[0] = oy[pa] + j;
                ai1[0] = oz[pa] + k;
                ai[1] = ox[pb] + i;
                ai2[1] = oy[pb] + j;
                for(ai1[1] = oz[pb] + k; Math.abs(ai[0] - ai[1]) > 100;)
                    if(ai[1] > ai[0])
                        ai[1] -= 30;
                    else
                        ai[1] += 30;

                while(Math.abs(ai1[0] - ai1[1]) > 100)
                    if(ai1[1] > ai1[0])
                        ai1[1] -= 30;
                    else
                        ai1[1] += 30;
                ai[2] = (ai[0] + ai[1]) / 2 + k6;
                ai1[2] = (ai1[0] + ai1[1]) / 2 + j7;
                k7 = (int)((double)k7 * 0.80000000000000004D);
                ai2[2] = (ai2[0] + ai2[1]) / 2 - byte0 * byte1 * k7;
                rot(ai, ai2, i, j, i1, 3);
                rot(ai2, ai1, j, k, j1, 3);
                rot(ai, ai1, i, k, l, 3);
                rot(ai, ai1, m.cx, m.cz, m.xz, 3);
                rot(ai2, ai1, m.cy, m.cz, m.zy, 3);
                int k9 = 0;
                do
                {
                    ai12[k9] = xs(ai[k9], ai1[k9]);
                    ai13[k9] = ys(ai2[k9], ai1[k9]);
                } while(++k9 < 3);
                i8 = (int)(255F + 255F * ((float)m.snap[0] / 400F));
                if(i8 > 255)
                    i8 = 255;
                if(i8 < 0)
                    i8 = 0;
                k8 = (int)(207F + 207F * ((float)m.snap[1] / 300F));
                if(k8 > 255)
                    k8 = 255;
                if(k8 < 0)
                    k8 = 0;
                i9 = (int)(136F + 136F * ((float)m.snap[2] / 200F));
                if(i9 > 255)
                    i9 = 255;
                if(i9 < 0)
                    i9 = 0;
                g.setColor(new Color(i8, k8, i9));
                g.fillPolygon(ai12, ai13, 3);
            }
            for(int i3 = 0; i3 < n; i3++)
            {
                if(typ == 1)
                    ai[i3] = (int)((float)ox[i3] * f + (float)i);
                else
                    ai[i3] = ox[i3] + i;
                if(typ == 2)
                    ai2[i3] = (int)((float)oy[i3] * f + (float)j);
                else
                    ai2[i3] = oy[i3] + j;
                if(typ == 3)
                    ai1[i3] = (int)((float)oz[i3] * f + (float)k);
                else
                    ai1[i3] = oz[i3] + k;
            }

            if(embos != 70)
                embos++;
            else
                embos = 16;
        }


the variable embos was going up to 70, and as it got there it did odd stuff. one thing was make fire. So, i put this in plane:

Code:

if (burn) {
            embos = 10;
        } else {
            embos = 0;
        }

so that if the plane was created with burn as true, then the plane would burn.

next I did the same in conto, so any conto could burn, and then I specified which conto's would burn and which would not.
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 10:06 pm

HOLY S**T MAN!!!!!

That's epic!
Will this be released?
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 10:21 pm

that is soo cool
id love to have that
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 11:07 pm

if u want
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PostSubject: Re: NFM on fire (java hack)   Tue 02 Nov 2010, 11:07 pm

lol!
that fire is hilarious.
do you plan on releasing this?
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PostSubject: Re: NFM on fire (java hack)   Wed 03 Nov 2010, 12:09 am

No words... Except... EPIC!
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Alex Kirchu
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PostSubject: Re: NFM on fire (java hack)   Wed 03 Nov 2010, 5:49 am

Exactly - EPIC!

NFM Hell version!

Maybe you should make the fire damage the cars, so you can have a FIRE PIT!
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PostSubject: Re: NFM on fire (java hack)   Thu 04 Nov 2010, 11:13 pm

Where did you lean to do that? EPIC
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PostSubject: Re: NFM on fire (java hack)   Thu 04 Nov 2010, 11:43 pm

i figure stuff out.
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PostSubject: Re: NFM on fire (java hack)   Fri 05 Nov 2010, 8:10 pm

Are you going to put game out download
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PostSubject: Re: NFM on fire (java hack)   Sat 06 Nov 2010, 9:24 am

This is not a place to ask for codes.

Anyway, nice hack, 618! You should post a video of it!!
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PostSubject: Re: NFM on fire (java hack)   Sat 06 Nov 2010, 10:03 am

I wonder if you can make the cars wasted once the car touches a flaming track piece. Nice hack anyway.
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PostSubject: Re: NFM on fire (java hack)   Sat 06 Nov 2010, 4:44 pm

mediafire.com ?6682c6i4zb66ms8

sources not included
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PostSubject: Re: NFM on fire (java hack)   Sat 06 Nov 2010, 5:57 pm

the hack works great
it gave me a few laughs
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PostSubject: Re: NFM on fire (java hack)   Sun 07 Nov 2010, 8:44 am

It lags my computer horribly...

Can I talk about it at my blog?
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PostSubject: Re: NFM on fire (java hack)   Sun 07 Nov 2010, 12:18 pm

it fine on mine
maby you computer isnt fast enugh
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PostSubject: Re: NFM on fire (java hack)   Thu 11 Nov 2010, 11:13 pm

That would be perfect for my version.
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PostSubject: Re: NFM on fire (java hack)   Sat 18 Dec 2010, 9:11 pm

This is very cool! Just so you, I suck at java, so I could never get this. If your okay, I would like to use it as my NFM, on the credits page, I will give you credit Smile
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PostSubject: Re: NFM on fire (java hack)   Sat 18 Dec 2010, 10:11 pm

618 is the best java i know
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PostSubject: Re: NFM on fire (java hack)   Sun 19 Dec 2010, 7:19 am

I Want tHIS!

____________________________________


Last edited by nfmacky2004 on Mon 20 Dec 2010, 1:38 am; edited 1 time in total
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