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 Need For Madness A9 V1

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AuthorMessage
iexrrr
Noob Owner
Noob Owner

Number of posts : 592

Age : 19
Join Date : 2010-12-13

PostSubject: Re: Need For Madness A9 V1   Wed 15 Jun 2011, 12:44 pm

What's the consequence?
My Gamesparker doesn't have any errors.
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InhumanPwnage
Nu Radical
Nu Radical

Number of posts : 2873

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Need For Madness A9 V1   Wed 15 Jun 2011, 1:03 pm

Either all tracks & cars unlocked, or it never saves.
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http://www.dreamhunt.net
A9
Mercenary
Mercenary

Number of posts : 1414

Age : 19
Join Date : 2010-03-07

PostSubject: Re: Need For Madness A9 V1   Wed 15 Jun 2011, 1:45 pm

Mine have problems too. (Not on my com but my big bro's com)

I pasted the classes into Netbeans, but the funny thing that happens is when is pressed down or backward, my car have some sort of boost, that even way more faster than Speed Edition. And also resulting "Wasted" if I hit something even the gates.
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Rage007
Sp3c1al1s3d
Sp3c1al1s3d

Number of posts : 3354

Age : 19
Join Date : 2009-10-15

PostSubject: Re: Need For Madness A9 V1   Wed 15 Jun 2011, 3:21 pm

Did you use 618's java files? If so, he enabled the nitro boost hack
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http://mablogisawesome.blogspot.com/
A9
Mercenary
Mercenary

Number of posts : 1414

Age : 19
Join Date : 2010-03-07

PostSubject: Re: Need For Madness A9 V1   Wed 15 Jun 2011, 3:37 pm

Oh, the mad folder. But whenever it boosts, the car glitches really really f*cking weird.
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Guest
Guest


PostSubject: Re: Need For Madness A9 V1   Wed 15 Jun 2011, 5:46 pm

is the brake a negative value? if so, it would give you a boost.
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Ganbaride
Code Thief

Number of posts : 1

Age : 59
Join Date : 2011-01-08

PostSubject: Re: Need For Madness A9 V1   Sat 25 Jun 2011, 3:28 am

Hey Azri965...how your Med-Evil Very Happy
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DigitaLH2
Computer Freak
Computer Freak

Number of posts : 1097

Age : 17
Join Date : 2010-10-10

PostSubject: Re: Need For Madness A9 V1   Mon 11 Jul 2011, 12:35 am

Azri left this version so I ask him if i can finish it and he said ok so here is the link : http://www.megaupload.com/?d=9H502ID0
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A9
Mercenary
Mercenary

Number of posts : 1414

Age : 19
Join Date : 2010-03-07

PostSubject: Re: Need For Madness A9 V1   Mon 11 Jul 2011, 3:04 pm

OMG Done it already? Wow, I'm impressed.
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Guest
Guest


PostSubject: Re: Need For Madness A9 V1   Mon 11 Jul 2011, 3:11 pm

Why did you leave your version..?
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need For Madness A9 V1   Mon 11 Jul 2011, 4:59 pm

Azri965 wrote:
This version is discontinued.

Reasons:

1. The awesome NFMM is coming out. So what's the point making the old NFM1 version?
2. I can't Java Hack because my com can't take the load of Netbeans.
3. I'm focusing on my clan and other NFM stuff.
4. I hate the music reading for NFM1. NFM2 can read music more clearer.
5. Because I can't Java Hack, I can't raise the track and car limits.

For any discontent, please PM me instead of posting here.

That's why it is discontinued.
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Guest
Guest


PostSubject: Re: Need For Madness A9 V1   Mon 11 Jul 2011, 5:03 pm

Aww man..

Anyways, Hey Azri can you be my track maker for my version?
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A9
Mercenary
Mercenary

Number of posts : 1414

Age : 19
Join Date : 2010-03-07

PostSubject: Re: Need For Madness A9 V1   Tue 12 Jul 2011, 1:24 pm

What version?
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Guest
Guest


PostSubject: Re: Need For Madness A9 V1   Tue 12 Jul 2011, 4:21 pm

Need for Addiction Alpha!
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need For Madness A9 V1   Sat 16 Jul 2011, 7:20 pm

Shall we now revive the old Need For Madness A9 V2?

(NFMLH2 and A965's A9 V1 was REALLY good...


Last edited by DetonateMe123 on Sun 17 Jul 2011, 12:25 pm; edited 1 time in total
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A9
Mercenary
Mercenary

Number of posts : 1414

Age : 19
Join Date : 2010-03-07

PostSubject: Re: Need For Madness A9 V1   Sun 17 Jul 2011, 1:39 am

I will revive NFM A9 V2 topic if I somehow can install my Netbeans into my computer.
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joshua123
Code Thief

Number of posts : 2

Age : 38
Join Date : 2012-03-09

PostSubject: Re: Need For Madness A9 V1   Tue 13 Mar 2012, 11:30 pm

D: i need need for madness-a9-v1 to complete my collection of need for madness D: plz Sad
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need For Madness A9 V1   Tue 27 Mar 2012, 2:47 pm

...and then upload the collection and give no credit.


Last edited by WolfInABox on Tue 27 Mar 2012, 2:47 pm; edited 1 time in total (Reason for editing : WORD FAIL)
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need For Madness A9 V1   Wed 28 Mar 2012, 11:37 am

Bingo wolfie...

anyway... azri, dont use netbeans.. use blueJ instead... youre gonna get nowhere with netbeans.. PM me if you need anything... Smile happy to see NFM Editors become active again...
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PostSubject: Re: Need For Madness A9 V1   Today at 7:44 am

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Need For Madness A9 V1

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