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 Need for Madness: Jigoku Edition

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AuthorMessage
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Fri Sep 09, 2011 3:25 am

thats alright... i guess im gonna have to start with tracks myself...
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WolfInABox
Ascended
Ascended

Number of posts : 6906

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Fri Sep 09, 2011 8:12 am

Maharshi, can you send hakker's track to me so I can feex it?
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Fri Sep 09, 2011 10:37 am

How old are you NFMhakker?

Oh and maharshi what do you need? Too lazy to look at previous post.
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1973

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Fri Sep 09, 2011 12:14 pm

@NFMhakker wrote:
i cant do any tracks right now sorry marashi 13 cause i got school.... too busy!
^^^^^^^^^^^^^^^^^^
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NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 20
Join Date : 2011-02-21

PostSubject: Re: Need for Madness: Jigoku Edition   Fri Sep 09, 2011 10:04 pm

too much homework IAH

@wolf:sure if you want to

@praful why do you want to know?
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 7:22 am

Just asking..I want to see what year you are in..High school or something else?

Anyways, How's progress..
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 8:47 am

Progress is good.. guess what I am gonna make track 10... its gonna be real special... new models are also included...
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 10:14 am

thanks ......and you can edit your posts you know...
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NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 20
Join Date : 2011-02-21

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 10:18 am

@praful.... im in high school.


so only track 10 needs to be coded? good luck then!
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 10:20 am

NO.. i need more tracks.. but im saving track 10 for myself..
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rave5922ROBLOX
Owned Gamer
Owned Gamer

Number of posts : 127

Age : 17
Join Date : 2011-08-12

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 10:49 am

nfm360 wrote:
i hope you make a hellish game Very Happy

It is hellish k
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Whodunnitdude
Nu Radical
Nu Radical

Number of posts : 2851

Age : 17
Join Date : 2011-02-02

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 11:13 am

good luck on your version Very Happy
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 10, 2011 2:00 pm

enough nfm360.. Smile i get it.. u wished me luck.. lol... thanks for being supportive!
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Tue Sep 13, 2011 3:22 am

ANNOUNCEMENT:
this is to inform u all that my version will have scary new models as a hellish attraction.... hope u guys like it...
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Tue Sep 13, 2011 4:05 am

Every one say hello to Rapidash !





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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1973

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Tue Sep 13, 2011 2:32 pm

Is that related to the pokemon?
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WolfInABox
Ascended
Ascended

Number of posts : 6906

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Tue Sep 13, 2011 2:34 pm

Sweet. Wheel wells should make it look better though
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Wed Sep 14, 2011 7:50 am

uhh.. no its not supposed to be related to the pokemon... i just loved the name.. Smile..
wheel wells are gonna be added soon...
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Whodunnitdude
Nu Radical
Nu Radical

Number of posts : 2851

Age : 17
Join Date : 2011-02-02

PostSubject: Re: Need for Madness: Jigoku Edition   Sat Sep 17, 2011 10:34 pm

NNOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!! Sad
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sun Sep 18, 2011 4:08 am

What the hell?

Anyways, How's progress..
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun Sep 18, 2011 4:46 am

Cars = ALL DONE
Java = ALL DONE
Stages = major portion done...
expect the beta to be out within a week or so if everything turns out right ...
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sun Sep 18, 2011 4:58 am

Hopefully it does..
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Thu Sep 22, 2011 3:07 am

Beta version coming out in a few days... just one more track to go!
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1973

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Thu Sep 22, 2011 3:34 am

Im waiting for this...
My hopes are up.
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Thu Sep 22, 2011 4:10 am

Uhh .. you do realise that its just the beta dont you?
I have saved most of the specials for the main version! that too will be out in 2 weeks..
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Need for Madness: Jigoku Edition

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