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 Need for Madness: Jigoku Edition

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AuthorMessage
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 09 Sep 2011, 9:25 am

thats alright... i guess im gonna have to start with tracks myself...
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 09 Sep 2011, 2:12 pm

Maharshi, can you send hakker's track to me so I can feex it?
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Fri 09 Sep 2011, 4:37 pm

How old are you NFMhakker?

Oh and maharshi what do you need? Too lazy to look at previous post.
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 09 Sep 2011, 6:14 pm

@NFMhakker wrote:
i cant do any tracks right now sorry marashi 13 cause i got school.... too busy!
^^^^^^^^^^^^^^^^^^
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NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 4:04 am

too much homework IAH

@wolf:sure if you want to

@praful why do you want to know?
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 1:22 pm

Just asking..I want to see what year you are in..High school or something else?

Anyways, How's progress..
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 2:47 pm

Progress is good.. guess what I am gonna make track 10... its gonna be real special... new models are also included...
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 4:14 pm

thanks ......and you can edit your posts you know...
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NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 4:18 pm

@praful.... im in high school.


so only track 10 needs to be coded? good luck then!
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 4:20 pm

NO.. i need more tracks.. but im saving track 10 for myself..
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rave5922ROBLOX
Owned Gamer
Owned Gamer

Number of posts : 127

Age : 17
Join Date : 2011-08-12

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 4:49 pm

nfm360 wrote:
i hope you make a hellish game Very Happy

It is hellish k
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Whodunnitdude
Nu Radical
Nu Radical

Number of posts : 2846

Age : 17
Join Date : 2011-02-02

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 5:13 pm

good luck on your version Very Happy
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 10 Sep 2011, 8:00 pm

enough nfm360.. Smile i get it.. u wished me luck.. lol... thanks for being supportive!
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 13 Sep 2011, 9:22 am

ANNOUNCEMENT:
this is to inform u all that my version will have scary new models as a hellish attraction.... hope u guys like it...
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 13 Sep 2011, 10:05 am

Every one say hello to Rapidash !





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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 13 Sep 2011, 8:32 pm

Is that related to the pokemon?
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 13 Sep 2011, 8:34 pm

Sweet. Wheel wells should make it look better though
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Wed 14 Sep 2011, 1:50 pm

uhh.. no its not supposed to be related to the pokemon... i just loved the name.. Smile..
wheel wells are gonna be added soon...
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Whodunnitdude
Nu Radical
Nu Radical

Number of posts : 2846

Age : 17
Join Date : 2011-02-02

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 18 Sep 2011, 4:34 am

NNOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!! Sad
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sun 18 Sep 2011, 10:08 am

What the hell?

Anyways, How's progress..
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 18 Sep 2011, 10:46 am

Cars = ALL DONE
Java = ALL DONE
Stages = major portion done...
expect the beta to be out within a week or so if everything turns out right ...
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sun 18 Sep 2011, 10:58 am

Hopefully it does..
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 9:07 am

Beta version coming out in a few days... just one more track to go!
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 9:34 am

Im waiting for this...
My hopes are up.
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 10:10 am

Uhh .. you do realise that its just the beta dont you?
I have saved most of the specials for the main version! that too will be out in 2 weeks..
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PostSubject: Re: Need for Madness: Jigoku Edition   Today at 11:19 pm

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Need for Madness: Jigoku Edition

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