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 Need for Madness: Jigoku Edition

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AuthorMessage
WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 1:25 pm

Wow, so if I finish the track, beta'll be out? YAYYYYYY.

Gonna finish it and give it to you in ca. 7 hours..
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Fadhil8
Noob
Noob

Number of posts : 31

Age : 96
Join Date : 2011-09-18

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 1:34 pm

woooot! i cant wait!!
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 1:54 pm

I don't think maharshi is gonna send it to you... You have to increase your reputatution around here and start hacking stuff, not only trying other people's work out..
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 6:12 pm

I love the progress of the version..I hope it does not stay unlocked like last time..
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 6:54 pm

F*CK!

The track is over the limit, so now I have to DECREASE the size of the track, which is gonna take 1 more freaking day.

Seriously guys, nobody has the limit hack?
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 6:58 pm

I can help.
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 6:58 pm

You have the hack? If it's Trackers, it's not gonna work.
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 6:59 pm

I know it's not trackers..
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Thu 22 Sep 2011, 8:54 pm

618 did it...

618...more numbers wrote:
i did it.

ContO aconto1[] = new ContO[210];//210 conto's on screen at once

raise 210 in gamesparker for more models

x = new int[140];
z = new int[140];
y = new int[140];
typ = new int[140];

raise 140 in checkpoints as well

if you are using netbeans ant this does not work when the game freezes tell me the error message

trackers is just replay data
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NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 23 Sep 2011, 1:19 am

or you can just remove some of the track pieces, checkopints or obstacles.
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 23 Sep 2011, 6:46 am

@rafa1231518 wrote:
618 did it...

618...more numbers wrote:
i did it.

ContO aconto1[] = new ContO[210];//210 conto's on screen at once

raise 210 in gamesparker for more models

x = new int[140];
z = new int[140];
y = new int[140];
typ = new int[140];

raise 140 in checkpoints as well

if you are using netbeans ant this does not work when the game freezes tell me the error message

trackers is just replay data

What? *confused* WTF and where is this? GameSparker i know but...
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 23 Sep 2011, 10:35 am

Wolf .. it doesnt matter if your track is over the limit .. cuz its the same with IP's track.. I am also searching for the Track limit hack.. and 618's hack didnt work for me..
I meant that apart from wolfs track 1 more track is left...
IMPORTANT: this beta version will only be given to those whose names are on page 3 of this topic.. the list may change.. if you want your name in their you can ask me ...
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 23 Sep 2011, 11:05 am

maharshi_13 wrote:

The following people will be recieving the beta version of "Need for Madness: Jigoku Edition":-

SkyBro
Praful
kaboom
nfmlevelhacker2
NFMhakker
InsertAliasHere
rave5922ROBLOX

WolfInABox
iexxr

MoGa_DeX
adverts

InhumanPwnage


Lol, change it Razz
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Fri 23 Sep 2011, 5:40 pm

You need the track hack?

I haz it..

But the game won't save..

You WILL need to find this line and you will find it in Gamesparker: return 11; and change it to return 1;

That will..Hopefully..Keep it locked..

I will send the link via PM only...
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 24 Sep 2011, 11:00 am

sorry about this guys.. but yet again.. my version may get delayed because i havent got a track limit hack.. the one which IP gave me didnt work out... so i guess i'm gonna have to find another way out !...
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Coolnessawaits
Computer Freak
Computer Freak

Number of posts : 1075

Age : 17
Join Date : 2011-06-23

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 24 Sep 2011, 11:25 am

Can i get beta? This version sounds cool and awsome!
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:09 pm

um.. sure will add ur name to the list ..


ANNOUNCEMENT!
(ooh u guys are gonna love this one)

In Jigoku, for every car, there is a specific driver.. yes AI drivers.. so i thought it would be fun and interesting to add some people from AIM in my story line (as the drivers)... their part will of course be decided by me !!!

Now u guys can help me out by volunteering and telling me which car u wanna drive !
(just tell me the name of the car from the first post... u can be assured that each car has its specialty.. except some of course)

NOTE: 1. Since there are only 10 cars, i require only 1 drover for each car meaning that if a car has already been chosen, it cannot be selected again!

2. Once you select the car you wanna drive, you will also have to provide me a name which i can display as the driver's name ( PREFERABLY YOUR AIM USERNAME ! <
So tell me how u guys like this idea and grab the best car before it is taken by the others!!
and EL DIABLO will only be given to a driver who has volunteered and is chosen by me!

Good Luck in grabbing the best cars guys!!
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NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:20 pm

Xecutor = UnknownX = ME
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Ten Graves
Computer Freak
Computer Freak

Number of posts : 1185

Age : 72
Join Date : 2010-12-08

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:20 pm

Can I have the beta? I won't have a grudge if you say no.

Anyway, can I drive Android 68? I want my name to be Ultimate Chaos. Mad
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:23 pm

Xecutor and EL DIABLO have found their drivers (for now) .. as i said in my post, it may change depending on who else wants the car but as of now.. You guys will be included in Jigoku's storyline!

oh and chaos.. u can have the beta!
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Ten Graves
Computer Freak
Computer Freak

Number of posts : 1185

Age : 72
Join Date : 2010-12-08

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:28 pm

Thanks. But I actually changed my mind to Android 68.
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:29 pm

uhh ok.. Android 68 it is!
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Ten Graves
Computer Freak
Computer Freak

Number of posts : 1185

Age : 72
Join Date : 2010-12-08

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:44 pm

What sort of java hacks will there be?
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WolfInABox
Ascended
Ascended

Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 5:48 pm

My Xecutor is taken? Dangit... I'll take Metal Scar then.

Driver name: WolfInABox
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 25 Sep 2011, 6:25 pm

3 drivers confirmed

HURRY UP GUYS!!
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Need for Madness: Jigoku Edition

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