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AIM Games
Welcome to the AIM Forums, the first Forum to ever be dedicated to Need For Madness!
To post a message/topic on the forums, you must REGISTER.
To REGISTER, click on the Button at the bottom of this message, or else at the top of the page. Without a user on these forums, you can only view some forums available to the public.
Have Fun and Feel free to ask/post anything here NFM related, or else just to chat. We have a chat-room at the bottom of this page, for only registered users to chat on though.
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Announcements: HTML has been disabled. I have been kind enough to allow customising of posts, but I guess it's either freedom or no freedom at all. I am lazy to do Forum Awards this year.
Subject: Need For Madness Rulz Remake Sun 02 Oct 2011, 2:27 pm
Hello guys! Remember my first version, NFM Rulz? Then I tried to make another one, but failed. But this time I'm gonna do it! I'm focusing on learning to make cars - because I really suck at that. If you guys want, you can volunteer for something. Nothing was done yet (sorry!) but I'm doing my best to make this version come out soon.
- rafa1231518
NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 3:46 pm
the only thing i got are tracks.... and i make them alot so need some help?
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 4:17 pm
JDK 7 is downloading right now, and any help from you guys would be appreciated, so ok.
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 5:16 pm
Yay! JDK worked. I will keep this topic as a development blog, any problem with that, IP?
NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 5:51 pm
I can do java
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 6:19 pm
You can do java? Ok, thanks. Do you mind finding another media player that can work with NFM? The one that comes with it is very old.
NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 6:20 pm
another what? Like a mod player?
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 7:06 pm
Yeah, but made with java. 618 has one in his youtube account, I will try to get it.
I need basic things, such as car piece limit hack, and I forgot the values to change the starting position of the cars.
iexrrr
Noob Owner
Number of posts : 594
Age : 26 Join Date : 2010-12-13
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 7:11 pm
rafa1231518 wrote:
and I forgot the values to change the starting position of the cars.
They're xstart and zstart, in xtGraphics.
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 7:35 pm
Thanks! You all will be included in the credits. Track piece limit (nothing to do with Trackers) and car piece limit were hacked by me.
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 8:17 pm
I think I broke my version... Here are the files if you want to try to fix it.
I will try and record a video for you guys to see...
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 9:06 pm
Triple post? Why nobody posts here?
With some easy coding, look at what I did:
Yeah, the loading bar is fully green now. (EXCEPT FOR SOME STUFFIES)
Tutorial:
1. Look for
Code:
public void loading(Graphics g, Applet applet)
at xtGraphics.java.
Code:
g.setColor(new Color(0, 0, 0));
stands for the BG color (I think) (at the loading bar)
These are all RGB color codes.
Look for the next
Code:
g.setColor
I set mine to 89, 255, 123, making it be
Code:
g.setColor(new Color(89, 255, 123));
And it goes like that.
The next one was set to 0, 143, 46, so
Code:
g.setColor(new Color(0, 143, 46));
You can also, for example, add a new image there, using
Code:
g.drawImage
You can even modify
Code:
g.setFont
to use another font, other than MS Sans Serif all the time.
NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 9:44 pm
whys the screen in script? thats... and ........
i guess good luck then....
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sun 02 Oct 2011, 9:54 pm
Well, I think it's time to start with a fresh Madness.java. (I think it was it that I ruined)
Guest Guest
Subject: Re: Need For Madness Rulz Remake Mon 03 Oct 2011, 7:54 pm
Double post, but:
Yeah, it's ruined.
NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
Subject: Re: Need For Madness Rulz Remake Mon 03 Oct 2011, 7:57 pm
Looks better than my version.
Guest Guest
Subject: Re: Need For Madness Rulz Remake Mon 03 Oct 2011, 11:37 pm
Anti-aliasing pwns! I still need to fix the 999 FPS issue...
Guest Guest
Subject: Re: Need For Madness Rulz Remake Tue 04 Oct 2011, 11:26 am
I found the plugin.jar (from the netscape package) but HOW THE HELL DOES IT WORK?
Oh wait, I just found the JS[NAMEHERE].class files... YAY VERSION WITH SAVING ENABLED!
Guest Guest
Subject: Re: Need For Madness Rulz Remake Sat 08 Oct 2011, 1:39 am
Good luck on the version
zannder
Amateur
Number of posts : 66
Age : 25 Join Date : 2011-10-22
Subject: Re: Need For Madness Rulz Remake Mon 31 Oct 2011, 5:57 am
need help on images or car colouring! im the man for the job!
Guest Guest
Subject: Re: Need For Madness Rulz Remake Mon 31 Oct 2011, 9:29 am
zannder wrote:
need help on images or car colouring! im the man for the job!
Sorry, but no. I am a great image editor, and car colouring? My version is coming with entire new cars. Screenshot for Stage 1 coming soon.
Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
Subject: Re: Need For Madness Rulz Remake Mon 31 Oct 2011, 10:58 am
good luck rafa... hmm if you need new cars, you can ask me.... im also somewhat good in java.... hope this version turns out great all the best