| If NFMM have no lag............ | |
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BlackBird
Ascended
Number of posts : 6884
Age : 24 Join Date : 2011-09-11
| Subject: If NFMM have no lag............ Fri 23 Nov 2012, 5:45 pm | |
| This is a imagination topic.Imagine that NFMM have no lag,what will happen?Or will it have any major change? |
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Mike458
Computer Freak
Number of posts : 1060
Age : 25 Join Date : 2012-03-08
| Subject: Re: If NFMM have no lag............ Fri 23 Nov 2012, 6:18 pm | |
| If NFM had no lag, then the use of OP cars will increase exponentially. However, while having zero lag on NFMM is impossible at this moment, we would have one less thing to complain about! |
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Fastcar800
Computer Freak
Number of posts : 1095
Age : 22 Join Date : 2012-09-14
| Subject: Re: If NFMM have no lag............ Fri 23 Nov 2012, 7:14 pm | |
| If NFMM had no lag, you can bet your ass that there would be a lot more people playing it.... which could just lead to more lag.... |
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Mystery Kid
Noob
Number of posts : 25
Age : 23 Join Date : 2012-11-17
| Subject: Re: If NFMM have no lag............ Fri 23 Nov 2012, 11:37 pm | |
| RESULT: |
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Big Jilm
System Failure
Number of posts : 13384
Age : 26 Join Date : 2010-09-09
| Subject: Re: If NFMM have no lag............ Sat 24 Nov 2012, 1:45 am | |
| If NFMM didn't have lag? In a perfect world, it wouldn't. But it always will. Everyone who plays the game, their routers and internet... they will never be able to "cooperate' with each other, so to speak. |
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Guest Guest
| Subject: Re: If NFMM have no lag............ Sun 25 Nov 2012, 6:53 pm | |
| Well I know this is an immagination topic BUT THAT'S impossible. To start even if people had the same internet speed it's impossible to place everyone near a server. But if that was the case some people would do suprisingly terrible due to a lot of their stratergies (LAGG SHEILDS) disappearing. |
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Psychic
Nu Radical
Number of posts : 3023
Age : 50 Join Date : 2011-11-26
| Subject: Re: If NFMM have no lag............ Sun 17 Mar 2013, 4:12 pm | |
| It's actually good that there's lag, I'm glad there is, and you should be too. If there was no lag, how would you defeat a car with full strength, Endurance, and speed? They'll obviously be no nuking, meaning you'll have to go head-on all the time... And if you're a weaker a car, don't expect anything else. It'll be quite hard to waste if there was no lag, racing on the other hand, would be easier.
Last edited by Psychic on Thu 28 Mar 2013, 2:32 pm; edited 1 time in total |
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Radical24
Ownage Elite
Number of posts : 4150
Age : 24 Join Date : 2011-09-12
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 1:57 am | |
| If there was no lag... words cannot describe how fun this game would be IF there was no lag.. |
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SinfulBliss
Mercenary
Number of posts : 1353
Age : 25 Join Date : 2013-02-10
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 4:55 am | |
| I think you have it reversed. Without lag, MASHEEN's would completely dominate the wasting game along with Monstaa. Lag was a coincidental destiny of NFMM, as contradictory as that many sound.
It added loads of strategies into the game. To me, the fact that an F7 can take down a MASHEEN purely based on skill is wonderful, and I probably wouldn't play the game without such opportunity. |
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Red
Karma Caper
Number of posts : 230
Age : 26 Join Date : 2012-05-30
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 5:35 am | |
| - SinfulBliss wrote:
It added loads of strategies into the game. To me, the fact that an F7 can take down a MASHEEN purely based on skill is wonderful, and I probably wouldn't play the game without such opportunity. You still can use an F7 to take down a MASHEEN on single player which is alittle more trickier than on multiplayer so technically it's harder on single player to waste Masheen with F7, therefore requiring more skill and even luck. |
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SinfulBliss
Mercenary
Number of posts : 1353
Age : 25 Join Date : 2013-02-10
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 6:55 am | |
| Without a fix, and during a 1v1, it is impossible to waste a MASHEEN with an F7.
Unless the MASHEEN somehow hits obstacles at full speed (and only certain obstacles even damage him). |
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Guest Guest
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 2:25 pm | |
| If there was no lagg, wasting games would be full of masheens, Just like SinfulBliss has said. While lagg can be very annoying in some cases when people have complete sh*t connections and you can barley tell where they are, but without lagg the strongest car will USUALLY win. As well as idiots who run out of the stage and have no damage while everyone is at pixel, have absolutly no way of losing. Lagg helps balance a lot of things. |
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TheDevil
Amateur
Number of posts : 50
Age : 26 Join Date : 2013-03-17
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 2:41 pm | |
| And Steam wouldn't win all the f*cking time because his internet sucks so bad. |
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Phantasmagoria
Sp3c1al1s3d
Number of posts : 3281
Age : 25 Join Date : 2009-05-07
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 4:51 pm | |
| If there was no lag, some cars would be useless. |
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Psychic
Nu Radical
Number of posts : 3023
Age : 50 Join Date : 2011-11-26
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 5:03 pm | |
| - Shockey wrote:
- If there was no lag, some cars would be useless.
Well there ya go, exactly. Not just some cars, it's actually MOST cars. |
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Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: If NFMM have no lag............ Thu 28 Mar 2013, 8:17 pm | |
| - TheDevil wrote:
- And Steam wouldn't win all the f*cking time because his internet sucks so bad.
Not exactly. The reason he does win, is because you don't know where to aim your lag at, to hit him. But I do admit, it's quite a challenge to waste Steam since he doesn't take the normal damage that anyone else would normally take and his actual position of his car is further than most people. If you want to actually waste him, figure out his delay and you're good to go. Lag is what makes NFMM actually fun. When I started playing it, I thought it was the same damn concept like in the SP mode. But with the introduction to lag, like Sinful said, "it actually brings more advanced techniques and strategies to the game", and kinda moves it away from the "little-kid" like fashing from what NFM1&2 seemed to be. |
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XGH
Amateur
Number of posts : 64
Age : 26 Join Date : 2013-03-18
| Subject: Re: If NFMM have no lag............ Fri 29 Mar 2013, 11:25 pm | |
| the lag isnt even THAT bad compared to most games... |
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SinfulBliss
Mercenary
Number of posts : 1353
Age : 25 Join Date : 2013-02-10
| Subject: Re: If NFMM have no lag............ Sat 30 Mar 2013, 12:54 am | |
| @CarbonFly:
Raza doesn't have a constant lag path. You can't just figure out his delay and go from there. It's very irregular, it changes all the time, and yet it looks 100% normal while playing him. |
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Raza156
Veteran Agent
Number of posts : 2086
Age : 28 Join Date : 2013-02-10
| Subject: Re: If NFMM have no lag............ Sat 30 Mar 2013, 3:53 am | |
| Alright, here we go.
If there was no lag in NFMM, it would'nt have actually been this fun to play. Why? Because lag is what that truly defines how skilled a person actually is. If there was no lag, all you had to do, is take a Monstaa, or an EL KING, or a MASHEEN and ram into your opponent. The idea of a Radical One wasting any of the latter is out of the question. Also, it is the lag that actually increases your thinking cabability making it a lot broader. You know that if you try to normally hit an opponent, you'll be the one to recieve damage by getting nuked. Hence, you figure out new ways of dodging, new ways of striking your opponent, new ways of nuking him and positioning your car in an order that would force your opponent to change direction while racing.
Furthermore, if there no lag, the idea was "perfection" would'nt have come into existance, well, atleast not in wasting. Considering an isolated case, with no lag, you are BOUND to recieve a reasonable amount of damage if you hit your opponenet, i-e recoil, exactly like that in singleplayer.
Lag is what that makes the game what it is. And believe it or not, lag is the major element of almost all online games. Take MW3, or MOHAA, or Counter Strike etc, lag has a play in them all. Similarly, it's in NFMM as well. I actually don't believe people sometimes. Figuring out someone's lag-distance is actually quite fun (unless you just came back home frustrated and dumped by a girl.) Like for me, it was quite difficult to beat Champion, as his lag-distance, is quite different from normal people. Likewise, for IP in the beginning, but over time, you understand a players moves and skills.
SEE, this is the good thing about lag, you can actually change your playing style. If there was no lag, you just had to go and hit your opponent.
Well, conclusively, I'll just say that, lag isn't a bad thing. We just need to learn, to master it, if we want to stop complaining about others.
And TheDevil, when you said that "Steam wouldn't win all the f*cking time." Atleast LEARN to play the game first, and then start accusing. Wait, you're accusing me of wining? Hah, that's a clever critic I see there.
~Steam |
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Psychic
Nu Radical
Number of posts : 3023
Age : 50 Join Date : 2011-11-26
| Subject: Re: If NFMM have no lag............ Mon 01 Apr 2013, 1:56 pm | |
| Trust me, if NFMM didn't have lag. It would be no fun at all. Just imagine... You won't even be able to hit someone without making physical contact with them. It'll be just like Single-player. And besides, you will never find an online game without lag, it's impossible. |
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Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: If NFMM have no lag............ Mon 01 Apr 2013, 2:17 pm | |
| - SinfulBliss wrote:
- @CarbonFly:
Raza doesn't have a constant lag path. You can't just figure out his delay and go from there. It's very irregular, it changes all the time, and yet it looks 100% normal while playing him. Actually, once I played at least once game with someone, I can automatically figure out their delay and where I should aim my car at to 'hit' them. Steam applies to this too, his delay may be irregular for you, but when I play him I usually always aim at the same exact spot to hit him and it works. Same with any other person. By knowing someone's delay, I can go from there and I have no problem that's how I'm successful at wasting matches. |
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Raza156
Veteran Agent
Number of posts : 2086
Age : 28 Join Date : 2013-02-10
| Subject: Re: If NFMM have no lag............ Wed 03 Apr 2013, 4:36 am | |
| Well, I guess that sums up all of it about me. AND ALSO, I showed it to Demise. I lag normally. I don't have any sort of slow-mo lag whatsoever. |
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Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: If NFMM have no lag............ Wed 03 Apr 2013, 2:16 pm | |
| No one said that you have Slo-mo lag. In fact, this is the kind of delay I saw in Avenger yesterday. The server had 1 full room and the most weird part, 0 delay Ever since I saw that, I've been playing around with my playing style and realized that I have a much MUCH greater offense than defense when hitting people, in other words I deal more damage to a person than, say a person with a delay of 92 in Avenger. I even managed to One-Hit red bar a person from 0% to 80%. (R1 hitting R1) But the only downside with this is that it's easier for other people to lag me, so I have to be just a little extra defensive. |
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XGH
Amateur
Number of posts : 64
Age : 26 Join Date : 2013-03-18
| Subject: Re: If NFMM have no lag............ Wed 03 Apr 2013, 6:36 pm | |
| lol @ "EXCELENT" - CarbonFly wrote:
- TheDevil wrote:
- And Steam wouldn't win all the f*cking time because his internet sucks so bad.
Not exactly. The reason he does win, is because you don't know where to aim your lag at, to hit him. But I do admit, it's quite a challenge to waste Steam since he doesn't take the normal damage that anyone else would normally take and his actual position of his car is further than most people. If you want to actually waste him, figure out his delay and you're good to go.
Lag is what makes NFMM actually fun. When I started playing it, I thought it was the same damn concept like in the SP mode. But with the introduction to lag, like Sinful said, "it actually brings more advanced techniques and strategies to the game", and kinda moves it away from the "little-kid" like fashing from what NFM1&2 seemed to be. do people really use lag to their advantage? seriously... |
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Phyrexian
True Gamer
Number of posts : 3597
Age : 24 Join Date : 2012-01-10
| Subject: Re: If NFMM have no lag............ Wed 03 Apr 2013, 7:00 pm | |
| - XGH wrote:
- lol @ "EXCELENT"
- CarbonFly wrote:
- TheDevil wrote:
- And Steam wouldn't win all the f*cking time because his internet sucks so bad.
Not exactly. The reason he does win, is because you don't know where to aim your lag at, to hit him. But I do admit, it's quite a challenge to waste Steam since he doesn't take the normal damage that anyone else would normally take and his actual position of his car is further than most people. If you want to actually waste him, figure out his delay and you're good to go.
Lag is what makes NFMM actually fun. When I started playing it, I thought it was the same damn concept like in the SP mode. But with the introduction to lag, like Sinful said, "it actually brings more advanced techniques and strategies to the game", and kinda moves it away from the "little-kid" like fashing from what NFM1&2 seemed to be. do people really use lag to their advantage? seriously... Sure pros do at least. It's the only effective way to waste overpowered craps on NFMM without taking out one of your own. |
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