| Need for Madness: Jigoku Edition | |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Need for Madness: Jigoku Edition Sun 10 Jul 2011, 5:54 pm | |
| Need For Madness : JIGOKU EDITIONI WILL SHOW YOU WHAT HELL IS LIKEDESCRIPTION: This is a version which will revolve around Hell ... You r basically a guy in hell who has to finish off his enemies and make his way to heaven.... I've prepared a EPIC ending for this.. hope you guys like it!! CARS :1. Volturi 2. Mystical M 3. Metal Scar 4. ThunderStorm 5. Dynamite 6. Shadow --------------- made by S7 7. El Toro Enojado ----------------- made by Jin Raflesia 8. Loggerhead ------------------ made by LegnaK 9. Splitfire 10. EL DIABLO ----------------- made by Jin Raflesia STAGES COMPLETED:1. Purgatory 2. Injustice shall be served 3. Hurricane Havoc 4. The Night of the Revenant 5. Shadowlands 6. Drive Angry 7. Midday Ecclipse 8. Hidden Oasis 9. The Hall without an Echo 10. The Grand Palace 11. Heavenly Madness JAVA HACKS:-------------------------complete--------------------- [Will not be revealed untill my version is released] The entire version will be based on the theme : HELL : With all its dark glory.. hope u like it.. CREDITS:Co Creator - InhumanPwnageTRACK MAKER - WolfInABox and Inhuman PwnageAndroid 68, El Toro Enojado and Creeper - Jin Raflesia
Last edited by Lucky XIII on Sun 05 Aug 2012, 8:02 pm; edited 44 times in total |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Sun 10 Jul 2011, 5:59 pm | |
| YAY! Will there be some new java hacks instead of only edited ones? |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Mon 11 Jul 2011, 4:51 pm | |
| - !NFMestonia! wrote:
- YAY! Will there be some new java hacks instead of only edited ones?
What do u mean? I intend on doing new hacks in java... u'll see when the version is released... |
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Rage007
Sp3c1al1s3d
Number of posts : 3354
Age : 26 Join Date : 2009-10-15
| Subject: Re: Need for Madness: Jigoku Edition Mon 11 Jul 2011, 5:37 pm | |
| Im expecting great things from this version! Good Luck |
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Guest Guest
| Subject: Re: Need for Madness: Jigoku Edition Mon 11 Jul 2011, 6:24 pm | |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Fri 15 Jul 2011, 3:37 pm | |
| Thanks Everyone... btw Ive chucked out floating track parts.. so now there r only gonna be special cars... hope u like it... |
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Guest Guest
| Subject: Re: Need for Madness: Jigoku Edition Fri 15 Jul 2011, 3:38 pm | |
| That's gonna be hard now.. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Fri 15 Jul 2011, 3:44 pm | |
| but if i put floating parts, it wouldnt be fair cuz the AI cant go up on them like we can.... but still ill try to give the special cars a few weaknesses so that the game can be finished... any other tips which u guys think can help improve my version will be more than welcome |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Tue 19 Jul 2011, 7:24 pm | |
| - maharshi_13 wrote:
- Thanks Everyone... btw Ive chucked out floating track parts.. so now there r only gonna be special cars... hope u like it...
By special cars, that means your gonna ADD new cars? |
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A9
Mercenary
Number of posts : 1415
Age : 26 Join Date : 2010-03-07
| Subject: Re: Need for Madness: Jigoku Edition Wed 20 Jul 2011, 1:28 pm | |
| Cars with special powers? That would be in NFM A9 if my com doesn't suck. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Wed 20 Jul 2011, 3:28 pm | |
| - WolfInABox wrote:
- maharshi_13 wrote:
- Thanks Everyone... btw Ive chucked out floating track parts.. so now there r only gonna be special cars... hope u like it...
By special cars, that means your gonna ADD new cars? no wolf .. IP says my nfm will get messed up if i add more pieces and Azri : i can help u with those powers.. just ask me for it... |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Thu 21 Jul 2011, 8:07 pm | |
| DOUBLE POST: Sorry every one but my version will get slightly delayed because i am learning how to create my own .mod sound files to place in my version.... i can assure u that this wait will totally be worth it.. By the Special Thanks to JIN RAFLESIA for lending me 3 of his cars... (im not not good at car making) |
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Guest Guest
| Subject: Re: Need for Madness: Jigoku Edition Fri 22 Jul 2011, 1:27 am | |
| Very clever name. Good luck with your version =D |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Fri 22 Jul 2011, 3:46 pm | |
| thank u |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Wed 27 Jul 2011, 7:37 pm | |
| TRACK MAKER FOUND CURRENT STATUS - FULL THROTTLE (thanks to IP) |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Sun 31 Jul 2011, 4:26 pm | |
| Maharshi, your track is 20% done. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Tue 02 Aug 2011, 3:11 pm | |
| wow .. nice.... keep it up... hope its going great!!! and Sky... id really appreciate it if u cud just change the background keeping the tagline same... |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Mon 08 Aug 2011, 12:24 pm | |
| Hmm.. View hacks? They are like track selection screen hacks? |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Tue 09 Aug 2011, 4:20 pm | |
| View hacks means hacking the way the camera looks at your car when u change views in game.... Anyway ... im not too sure about them.. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Mon 15 Aug 2011, 1:27 pm | |
| Announcement! my graphics have changed a lot !!! the new hacks are pretty useful... and darn good too!! =) |
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Ten Graves
Mercenary
Number of posts : 1262
Age : 79 Join Date : 2010-12-08
| Subject: Re: Need for Madness: Jigoku Edition Mon 15 Aug 2011, 11:48 pm | |
| Hang on...you mentioned cars with special powers. Give me an example of a special power. |
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NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
| Subject: Re: Need for Madness: Jigoku Edition Tue 16 Aug 2011, 2:43 am | |
| Example of special power: Nitrous boost Apparentlyeverythingisgoringreallyreallyreallyreallyreallygreat. I hope so ! |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Tue 16 Aug 2011, 11:07 am | |
| - Quote :
- Nitrous boost
- Quote :
- Good morning! Enjoy your un-con-troll-able car!
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Ten Graves
Mercenary
Number of posts : 1262
Age : 79 Join Date : 2010-12-08
| Subject: Re: Need for Madness: Jigoku Edition Tue 16 Aug 2011, 5:01 pm | |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Tue 16 Aug 2011, 5:26 pm | |
| He quitted I think.. |
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| Subject: Re: Need for Madness: Jigoku Edition | |
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| Need for Madness: Jigoku Edition | |
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