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 Need for Madness: Jigoku Edition

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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Need for Madness: Jigoku Edition   Sun 10 Jul 2011, 5:54 pm


Need For Madness : JIGOKU EDITION



I WILL SHOW YOU WHAT HELL IS LIKE


DESCRIPTION: This is a version which will revolve around Hell ... You r basically a guy in hell who has to finish off his enemies and make his way to heaven.... I've prepared a EPIC ending for this.. hope you guys like it!!


CARS :

1. Volturi
2. Mystical M
3. Metal Scar
4. ThunderStorm
5. Dynamite
6. Shadow --------------- made by S7
7. El Toro Enojado ----------------- made by Jin Raflesia
8. Loggerhead ------------------ made by LegnaK
9. Splitfire
10. EL DIABLO ----------------- made by Jin Raflesia

STAGES COMPLETED:

1. Purgatory
2. Injustice shall be served
3. Hurricane Havoc
4. The Night of the Revenant
5. Shadowlands
6. Drive Angry
7. Midday Ecclipse
8. Hidden Oasis
9. The Hall without an Echo
10. The Grand Palace
11. Heavenly Madness




JAVA HACKS:


-------------------------complete---------------------YAYZ [Will not be revealed untill my version is released]



The entire version will be based on the theme : HELL : With all its dark glory.. hope u like it..




CREDITS:




Co Creator - InhumanPwnage





TRACK MAKER - WolfInABox and Inhuman Pwnage

Android 68, El Toro Enojado and Creeper - Jin Raflesia


Last edited by Lucky XIII on Sun 05 Aug 2012, 8:02 pm; edited 44 times in total
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WolfInABox
Ascended
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Number of posts : 6907

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 10 Jul 2011, 5:59 pm

YAY! Will there be some new java hacks instead of only edited ones? Smile
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Lucky XIII
Game Reaper
Game Reaper

Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Mon 11 Jul 2011, 4:51 pm

!NFMestonia! wrote:
YAY! Will there be some new java hacks instead of only edited ones? Smile
What do u mean? I intend on doing new hacks in java... u'll see when the version is released...
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Rage007
Sp3c1al1s3d
Sp3c1al1s3d

Number of posts : 3354

Age : 19
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PostSubject: Re: Need for Madness: Jigoku Edition   Mon 11 Jul 2011, 5:37 pm

Im expecting great things from this version! Good Luck
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http://mablogisawesome.blogspot.com/
Guest
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PostSubject: Re: Need for Madness: Jigoku Edition   Mon 11 Jul 2011, 6:24 pm

Good Luck..!
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Lucky XIII
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PostSubject: Re: Need for Madness: Jigoku Edition   Fri 15 Jul 2011, 3:37 pm

Thanks Everyone... btw Ive chucked out floating track parts.. so now there r only gonna be special cars... hope u like it...
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PostSubject: Re: Need for Madness: Jigoku Edition   Fri 15 Jul 2011, 3:38 pm

That's gonna be hard now..
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Lucky XIII
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Number of posts : 933

Age : 22
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PostSubject: Re: Need for Madness: Jigoku Edition   Fri 15 Jul 2011, 3:44 pm

but if i put floating parts, it wouldnt be fair cuz the AI cant go up on them like we can.... but still ill try to give the special cars a few weaknesses so that the game can be finished... any other tips which u guys think can help improve my version will be more than welcome
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WolfInABox
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PostSubject: Re: Need for Madness: Jigoku Edition   Tue 19 Jul 2011, 7:24 pm

maharshi_13 wrote:
Thanks Everyone... btw Ive chucked out floating track parts.. so now there r only gonna be special cars... hope u like it...

By special cars, that means your gonna ADD new cars?
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A9
Mercenary
Mercenary

Number of posts : 1414

Age : 19
Join Date : 2010-03-07

PostSubject: Re: Need for Madness: Jigoku Edition   Wed 20 Jul 2011, 1:28 pm

Cars with special powers? That would be in NFM A9 if my com doesn't suck.
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Lucky XIII
Game Reaper
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Number of posts : 933

Age : 22
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PostSubject: Re: Need for Madness: Jigoku Edition   Wed 20 Jul 2011, 3:28 pm

@WolfInABox wrote:
maharshi_13 wrote:
Thanks Everyone... btw Ive chucked out floating track parts.. so now there r only gonna be special cars... hope u like it...

By special cars, that means your gonna ADD new cars?

no wolf .. IP says my nfm will get messed up if i add more pieces Sad Sad

and Azri : i can help u with those powers.. just ask me for it...
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Lucky XIII
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Number of posts : 933

Age : 22
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PostSubject: Re: Need for Madness: Jigoku Edition   Thu 21 Jul 2011, 8:07 pm

DOUBLE POST:

Sorry every one but my version will get slightly delayed because i am learning how to create my own .mod sound files to place in my version.... i can assure u that this wait will totally be worth it.. Smile

By the Special Thanks to JIN RAFLESIA for lending me 3 of his cars... (im not not good at car making)Razz
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Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Fri 22 Jul 2011, 1:27 am

Very clever name. Good luck with your version =D
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Lucky XIII
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PostSubject: Re: Need for Madness: Jigoku Edition   Fri 22 Jul 2011, 3:46 pm

thank u Smile Smile
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Lucky XIII
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PostSubject: Re: Need for Madness: Jigoku Edition   Wed 27 Jul 2011, 7:37 pm

TRACK MAKER FOUND

CURRENT STATUS - FULL THROTTLE (thanks to IP)
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WolfInABox
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PostSubject: Re: Need for Madness: Jigoku Edition   Sun 31 Jul 2011, 4:26 pm

Maharshi, your track is 20% done. Smile
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Lucky XIII
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PostSubject: Re: Need for Madness: Jigoku Edition   Tue 02 Aug 2011, 3:11 pm

wow .. nice.... keep it up... hope its going great!!! and Sky... id really appreciate it if u cud just change the background keeping the tagline same...
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WolfInABox
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PostSubject: Re: Need for Madness: Jigoku Edition   Mon 08 Aug 2011, 12:24 pm

Hmm.. View hacks? They are like track selection screen hacks? Smile
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Lucky XIII
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Number of posts : 933

Age : 22
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PostSubject: Re: Need for Madness: Jigoku Edition   Tue 09 Aug 2011, 4:20 pm

View hacks means hacking the way the camera looks at your car when u change views in game.... Anyway ... im not too sure about them..
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Lucky XIII
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Number of posts : 933

Age : 22
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Mon 15 Aug 2011, 1:27 pm

Announcement! my graphics have changed a lot !!! the new hacks are pretty useful... and darn good too!! Very Happy =)
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Ten Graves
Computer Freak
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Number of posts : 1184

Age : 72
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PostSubject: Re: Need for Madness: Jigoku Edition   Mon 15 Aug 2011, 11:48 pm

Hang on...you mentioned cars with special powers. Give me an example of a special power.
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NateZDR2
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Number of posts : 1978

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PostSubject: Re: Need for Madness: Jigoku Edition   Tue 16 Aug 2011, 2:43 am

Example of special power:
Nitrous boost

Apparentlyeverythingisgoringreallyreallyreallyreallyreallygreat. I hope so geek !
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WolfInABox
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PostSubject: Re: Need for Madness: Jigoku Edition   Tue 16 Aug 2011, 11:07 am

Quote :
Nitrous boost

Quote :
Good morning! Enjoy your un-con-troll-able car!

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Ten Graves
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PostSubject: Re: Need for Madness: Jigoku Edition   Tue 16 Aug 2011, 5:01 pm

How much progess so far?
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WolfInABox
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PostSubject: Re: Need for Madness: Jigoku Edition   Tue 16 Aug 2011, 5:26 pm

He quitted I think.. Sad
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