|
|
Should we Add Custom stages in the TT's? | Yes | | 29% | [ 6 ] | No | | 71% | [ 15 ] |
| Total Votes : 21 | | Poll closed |
|
Author | Message |
---|
Hyde233
Collector
Number of posts : 511
Age : 22 Join Date : 2011-09-02
| Subject: Re: NFMM Time Trials Wed 13 Aug 2014, 7:31 pm | |
| Meh, I'm mostly looking to place here
AIM username: Hyde233
*If you plan on watching the videos on fullscreen, set it to 480p, or lower, any higher, and it will glitch up
Stage: Introductory Stage Time: 11.86 https://www.youtube.com/watch?v=sDlcc4Cjt3A Car: Mighty Eight
Stage: Arrested By the Man Time: 19.65 https://www.youtube.com/watch?v=Ey9mDJj7_YU Car: Mighty Eight
Stage: Twisted Revenge Time: 20.63 https://www.youtube.com/watch?v=WR0xYi3jd_k Car: Mighty Eight
Stage: Centrifugal Rush, Under Water? Time: 21.48 https://www.youtube.com/watch?v=yb-AewnSCAw Car: Mighty Eight
Stage: Garden of the King Time: 21.75 https://www.youtube.com/watch?v=Z-VtA-v9TdE Car: Mighty Eight
Stage: Majestic Duty Time: 24.85 https://www.youtube.com/watch?v=hYSERzkriYc Car: Mighty Eight |
|
| |
Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: NFMM Time Trials Wed 13 Aug 2014, 8:31 pm | |
| - DragShot wrote:
- Seabiscuit wrote:
- I do not see the answer to our concerns.
Are you going to fix this or not? Is this something even possible fixing, or is it only affected by how each person's computer is running the game? Say if someone is running the game ONE frame less than another, so he/she will have a disadvantage with the time it takes to get to the finish line versus the guy running it a frame higher? Does your chronometer run isolated from the rest of the game then? Even if you're literally lagging your arse off the screen, then the chronometer would be running properly just like every second/minute/hour should? Wow wtf...
So it appears that this TT thing is not 100% fair and accurate, and how we worked are arses off to beat someone's time and then realize that they had a 1 second advantage b/c they were running the game faster than we were? According to how you said that it depends on how fast someone is running the game, and how many frames per second he is receiving. DragShot, is there a way you can revert this to how the previous version worked? OH WAIT, we don't even know if the previous version's timer was working legit either !!!!!!!! Well, now I can see why you got elected as the Biggest Idiot of 2013 :T . I cannot get elected biggest idiot simply for sharing my concerns...that is just dumb, just like the people who voted me for it. |
|
| |
Phyrexian
True Gamer
Number of posts : 3597
Age : 24 Join Date : 2012-01-10
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 6:02 pm | |
| What I suggest we do is that we convert all the old times to the new timer. We know that the old framerate we did our times at was 20.5, and we know that the new frame rate is 21. That means, to convert an old time to a new time, you do: old time * 20.5 / 21.
Example: 57.69 (my gun run time) * 20.5 / 21 = 56.316 to 3 decimal places = 56.32 rounded to 2 decimal places. |
|
| |
DragShot
Game Reaper
Number of posts : 884
Age : 29 Join Date : 2012-02-14
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 8:49 pm | |
| - Seabiscuit wrote:
- DragShot wrote:
- Seabiscuit wrote:
- I do not see the answer to our concerns.
Are you going to fix this or not? Is this something even possible fixing, or is it only affected by how each person's computer is running the game? Say if someone is running the game ONE frame less than another, so he/she will have a disadvantage with the time it takes to get to the finish line versus the guy running it a frame higher? Does your chronometer run isolated from the rest of the game then? Even if you're literally lagging your arse off the screen, then the chronometer would be running properly just like every second/minute/hour should? Wow wtf...
So it appears that this TT thing is not 100% fair and accurate, and how we worked are arses off to beat someone's time and then realize that they had a 1 second advantage b/c they were running the game faster than we were? According to how you said that it depends on how fast someone is running the game, and how many frames per second he is receiving. DragShot, is there a way you can revert this to how the previous version worked? OH WAIT, we don't even know if the previous version's timer was working legit either !!!!!!!! Well, now I can see why you got elected as the Biggest Idiot of 2013 :T . I cannot get elected biggest idiot simply for sharing my concerns...that is just dumb, just like the people who voted me for it. No, you would deserve the prize this year because I was about to explain you the whole thing with apples for you to finally understand it . To share what you think is the purpose of every forum, so that's just fine. - Phyrexian wrote:
- What I suggest we do is that we convert all the old times to the new timer. We know that the old framerate we did our times at was 20.5, and we know that the new frame rate is 21. That means, to convert an old time to a new time, you do: old time * 20.5 / 21.
Example: 57.69 (my gun run time) * 20.5 / 21 = 56.316 to 3 decimal places = 56.32 rounded to 2 decimal places. This is what we needed days ago to solve it all... or you might just see this a a opportunity to beat all your previous scores. Thank you Phyrexian, you're a genius . |
|
| |
LeCalisthenicsFan
Psychogenic
Number of posts : 1573
Age : 22 Join Date : 2013-11-03
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 8:51 pm | |
| - Ultimato wrote:
- Oh, might as well post an updated time for Fast & Furious now that DragShot fixed the FPS:
- Spoiler:
36.65
Radical One Waait how did you complete lap three in one second? |
|
| |
Enigma
Royalty
Number of posts : 5845
Age : 23 Join Date : 2013-04-11
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 8:54 pm | |
| - NFSRivalFan wrote:
- Ultimato wrote:
- Oh, might as well post an updated time for Fast & Furious now that DragShot fixed the FPS:
- Spoiler:
36.65
Radical One
Waait how did you complete lap three in one second? He didn't complete it... |
|
| |
Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 9:15 pm | |
| - DragShot wrote:
- Seabiscuit wrote:
- DragShot wrote:
- Seabiscuit wrote:
- I do not see the answer to our concerns.
Are you going to fix this or not? Is this something even possible fixing, or is it only affected by how each person's computer is running the game? Say if someone is running the game ONE frame less than another, so he/she will have a disadvantage with the time it takes to get to the finish line versus the guy running it a frame higher? Does your chronometer run isolated from the rest of the game then? Even if you're literally lagging your arse off the screen, then the chronometer would be running properly just like every second/minute/hour should? Wow wtf...
So it appears that this TT thing is not 100% fair and accurate, and how we worked are arses off to beat someone's time and then realize that they had a 1 second advantage b/c they were running the game faster than we were? According to how you said that it depends on how fast someone is running the game, and how many frames per second he is receiving. DragShot, is there a way you can revert this to how the previous version worked? OH WAIT, we don't even know if the previous version's timer was working legit either !!!!!!!! Well, now I can see why you got elected as the Biggest Idiot of 2013 :T . I cannot get elected biggest idiot simply for sharing my concerns...that is just dumb, just like the people who voted me for it. No, you would deserve the prize this year because I was about to explain you the whole thing with apples for you to finally understand it . To share what you think is the purpose of every forum, so that's just fine. I didn't expect you to respond to this, unforunately you just can't stop i c . You did explain it initially right here: - Spoiler:
- DragShot wrote:
- Actually, I think the problem is in the framerate itself :T , which affects the gameplay speed. You see, up to 2.1.6, the gadgets and addons represented so much CPU consumption (ok, not that much actually) that the fps decreased to 20.5, when the official client runs at 21. At first I thought it was just me and my PC, but then I received some reports of people with the same problem and they said it wasn't recent; so I decreased the wait between frames a tiny bit to reach and maintain 21fps again in the 2.1.7 update. I had to add a small module to keep track of the actual fps painted by the game's main thread every second to ensure the fps rate was correct.
That's why now you might be reaching the finish line 1 or 2 seconds before than you were used to when using previous versions of DS-addons... and comparing your hand chronometer with a programatically linked one might be kinda useless; due to the delay that exists between your eyes, your brains and your hands, and that my chronometer works with the system time, not simply adding small amounts of time between frames. Unlike the game engine, the chrono isn't affected at all by the framerate. You might run the game at 120 fps and the chronometer would still be counting each second with normality (let's say it that way, because the chrono actually doesn't count time, just keeps the start, marked and finish times, and they're compared with the system's current time when painting the timer). I haven't even modified it since months ago ffs! :T
Anyway, I've checked it again to ensure its methods are being called by the game exactly when they should. Sorry for the inconveniences this could cause to you, guys :\ .
Oh, and as suggested by Radical24, I'm getting rid of the fps boost glitch in the pause menu, which DOES affect gameplay speed.
But since I didn't quite understand that and I wanted to throw an emphasis on the problem, I had the right to respond and share my thoughts about what you said because duh, this is a discussion forum which I am glad you got that right in your current response. What do you mean by "ABOUT to explain"? You explained it initially, but I didn't understand it quite well so I responded. So what you said, you were actually in the process of explaining it to me while I posted my response?? I don't quite understand what you mean by that. But I like how you're using that senseless award that I received for 2013 to blackmail me, just because I received it already won't mean I will get it again. But now I have a good reason why you voted for me in the awards for last year, but that was last year, who cares. But seriously, you're only making this worse by talking about my GOD-for-saken award that I received as something that's not even related to TT's and our timer concern. My response was adequate and legit for someone who's not understanding something, and this is a forum so I had the right to respond and ask questions. What I don't understand is why you're blackmailing me. |
|
| |
iexrrr
Noob Owner
Number of posts : 594
Age : 26 Join Date : 2010-12-13
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 9:57 pm | |
| AIM username: iexrrr Stage: Dances with Monsters Time: 54.50 http://prntscr.com/4ctxvp Car: Radical One |
|
| |
DragShot
Game Reaper
Number of posts : 884
Age : 29 Join Date : 2012-02-14
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 10:08 pm | |
| - Seabiscuit wrote:
- What do you mean by "ABOUT to explain"? You explained it initially, but I didn't understand it quite well so I responded. So what you said, you were actually in the process of explaining it to me while I posted my response?? I don't quite understand what you mean by that.
I meant that if you replied again asking for the true reason of the whole thing, stating something wrong or something, I would try to explain it all again from the start, in the simplest way I could. This because I thought I was not explaining myself properly in my two previous attempts. - Seabiscuit wrote:
- But I like how you're using that senseless award that I received for 2013 to blackmail me, just because I received it already won't mean I will get it again. But now I have a good reason why you voted for me in the awards for last year, but that was last year, who cares.
1. I've never voted in any AIM Awards. Ever. 2. I never noticed the existence of such contest until this year, when I saw a 2013 prize in someone's signature (even when I could have seen it from the home page. I could win this year's prize for this ). 3. Sorry if you felt a bit annoyed :\ . That wasn't my intention. - Seabiscuit wrote:
- But seriously, you're only making this worse by talking about my GOD-for-saken award that I received as something that's not even related to TT's and our timer concern. My response was adequate and legit for someone who's not understanding something, and this is a forum so I had the right to respond and ask questions.
What I don't understand is why you're blackmailing me. Man, that was just a joke :T . I don't know why you keep asking about it. No more thoughts about that, ok? |
|
| |
Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 10:13 pm | |
| - DragShot wrote:
- Seabiscuit wrote:
- What do you mean by "ABOUT to explain"? You explained it initially, but I didn't understand it quite well so I responded. So what you said, you were actually in the process of explaining it to me while I posted my response?? I don't quite understand what you mean by that.
I meant that if you replied again asking for the true reason of the whole thing, stating something wrong or something, I would try to explain it all again from the start, in the simplest way I could. This because I thought I was not explaining myself properly in my two previous attempts.
- Seabiscuit wrote:
- But I like how you're using that senseless award that I received for 2013 to blackmail me, just because I received it already won't mean I will get it again. But now I have a good reason why you voted for me in the awards for last year, but that was last year, who cares.
1. I've never voted in any AIM Awards. Ever. 2. I never noticed the existence of such contest until this year, when I saw a 2013 prize in someone's signature (even when I could have seen it from the home page. I could win this year's prize for this ). 3. Sorry if you felt a bit annoyed :\ . That wasn't my intention.
- Seabiscuit wrote:
- But seriously, you're only making this worse by talking about my GOD-for-saken award that I received as something that's not even related to TT's and our timer concern. My response was adequate and legit for someone who's not understanding something, and this is a forum so I had the right to respond and ask questions.
What I don't understand is why you're blackmailing me. Man, that was just a joke :T . I don't know why you keep asking about it.
No more thoughts about that, ok? I'm glad this is over and that you're back into your own wonderful mood |
|
| |
DragShot
Game Reaper
Number of posts : 884
Age : 29 Join Date : 2012-02-14
| Subject: Re: NFMM Time Trials Thu 14 Aug 2014, 11:36 pm | |
| Going back to the main topic, I would like to claim the 2nd place in the Nfm2 stage 5 . AIM username: DragShot Stage: Nfm2-stage5: Centrifugal Rush, Under Water? Time: 0:23.18 Car: Radical One - Screenshot:
|
|
| |
Kaffeinated
Wanderer
Number of posts : 7988
Age : 25 Join Date : 2012-09-06
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 12:42 am | |
| Stage: Ghosts and Magic Time: 35.20 Car: R1 http://prntscr.com/4cvxbo
Stage: Centrifugal Rush Time:22.17 Car: M8 http://prntscr.com/4cvxgh
|
|
| |
DragShot
Game Reaper
Number of posts : 884
Age : 29 Join Date : 2012-02-14
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 1:10 am | |
| - Kaffeinated wrote:
- Stage: Centrifugal Rush
Time:22.17 Car: M8 http://prntscr.com/4cvxgh
Y U DO DIS? You have no soul Q_Q . |
|
| |
Amplifier
True Gamer
Number of posts : 3933
Age : 20 Join Date : 2012-06-07
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 1:22 am | |
| AIM username: 800*28 Stage: Centrifugal Rush, Under Water? Time: 00:21.59 http://prntscr.com/4cwau5 Car:M8
Step aside, ladies.
|
|
| |
Silent
Ownage Elite
Number of posts : 4165
Age : 23 Join Date : 2012-03-24
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 1:40 am | |
| Claim 2nd for Majestic Duty.
Name: DradicalX98 Stage: Majestic Duty Time: 24.28 http://prntscr.com/4cwi6b Car: R1 |
|
| |
Amplifier
True Gamer
Number of posts : 3933
Age : 20 Join Date : 2012-06-07
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 4:14 am | |
| AIM username: 800*28 Stage: Mad Party Time: 00:19:88 http://prntscr.com/4cxshb Car: M8 |
|
| |
Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 4:37 am | |
| AIM Username: Seabiscuit Stage: NFM2 Stage 2 Let the Dream Begin Time: 00:24:76 Car: R1 http://prntscr.com/4cxznb |
|
| |
Amplifier
True Gamer
Number of posts : 3933
Age : 20 Join Date : 2012-06-07
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 4:56 am | |
| AIM username: 800*28 Stage: Grapefruit Power Time: 00:49:22 http://prntscr.com/4cy37j Car: M8
AIM username: 800*28 Stage: Stretch Time: 01:03:86 http://prntscr.com/4cy4mo Car: M8 |
|
| |
SinfulBliss
Mercenary
Number of posts : 1353
Age : 25 Join Date : 2013-02-10
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 5:42 am | |
| Umm, it's all well and good that we now have a formula to convert the times, but who's to say people won't lie about their times and say that they got it on the old system, thus getting a better time?
For example, my time of 33 seconds on G&M I got 2 days ago. Pretty sure that was after the framerate was fixed. However, I could've easily just lied and said I got that time weeks ago but never posted it, and simply say my real time is 32.21 (accounting for the framerate change).
I say we keep all the times like they are. If I've heard correctly, the framerate is fixed now, so there should be no problems after this. |
|
| |
Metrophis
Half Life
Number of posts : 1824
Age : 22 Join Date : 2013-03-25
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 11:20 am | |
| gonna do some changed when I will be back from vacation today. |
|
| |
Silent
Ownage Elite
Number of posts : 4165
Age : 23 Join Date : 2012-03-24
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 3:46 pm | |
| Name: DradicalX98 Stage: Ghosts and Magic Time: 32.79 http://prntscr.com/4d21k4 Car: R1 |
|
| |
Crackharrow
Ownage Elite
Number of posts : 4220
Age : 23 Join Date : 2013-08-11
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 6:07 pm | |
| should the entire list be reset due to this change? xD id prefer it though (eheh?) |
|
| |
iexrrr
Noob Owner
Number of posts : 594
Age : 26 Join Date : 2010-12-13
| Subject: Re: NFMM Time Trials Fri 15 Aug 2014, 6:29 pm | |
| AIM username: iexrrr Stage: Four Dimensional Vertigo Time: 1:26.07 http://prntscr.com/4d3i6g Car: Radical One
AIM username: iexrrr Stage: Maximum Overfly Time: 58.93 http://prntscr.com/4d3kor Car: Radical One |
|
| |
Dex
Half Life
Number of posts : 1770
Age : 26 Join Date : 2012-07-13
| Subject: Re: NFMM Time Trials Sat 16 Aug 2014, 1:00 am | |
| - SinfulBliss wrote:
- Umm, it's all well and good that we now have a formula to convert the times, but who's to say people won't lie about their times and say that they got it on the old system, thus getting a better time?
For example, my time of 33 seconds on G&M I got 2 days ago. Pretty sure that was after the framerate was fixed. However, I could've easily just lied and said I got that time weeks ago but never posted it, and simply say my real time is 32.21 (accounting for the framerate change).
I say we keep all the times like they are. If I've heard correctly, the framerate is fixed now, so there should be no problems after this. It's impossible to use an old DS addon unless you turned off your internet connection and then ran the launcher so it couldn't update. |
|
| |
Ultimato
Psychogenic
Number of posts : 1533
Age : 23 Join Date : 2011-06-24
| Subject: Re: NFMM Time Trials Sat 16 Aug 2014, 3:01 am | |
| Ding ding - Spoiler:
Maximum Overfly, Radical One. |
|
| |
Sponsored content
| Subject: Re: NFMM Time Trials | |
| |
|
| |
|