| Need for Madness: Jigoku Edition | |
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NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
| Subject: Re: Need for Madness: Jigoku Edition Wed 26 Oct 2011, 3:50 am | |
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A9
Mercenary
Number of posts : 1415
Age : 26 Join Date : 2010-03-07
| Subject: Re: Need for Madness: Jigoku Edition Wed 26 Oct 2011, 3:51 am | |
| - nfmlevelhacker2 wrote:
- nobody loves my tracks thats not fair...
Hey, I loved your tracks. Especially the ones you've made for me before. You're a good track maker indeed. - Lucky13 wrote:
- actually azri ... jigs track progress is fine.. IP is helping me a lot... although some tracks does need to be recreated....
oh btw guys jig will have two street tracks (iff i manage to perform the track limit hack) these tracks will be made by me.. Oh, okay then. So do want my help or not? |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Wed 26 Oct 2011, 9:54 am | |
| i wanted to do that but no... it wud make this version look sorta cramped.... but you'll love the new java hacks i did.. |
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RickoDid
Noob
Number of posts : 20
Age : 54 Join Date : 2011-10-17
| Subject: Re: Need for Madness: Jigoku Edition Wed 26 Oct 2011, 1:28 pm | |
| I have a track called Die. Wanna send you one? Its lame,tight space, and have 100 laps, get out of the tight space and get to the checkpoint and stay there. Its really frustrating =D Edit:I can making it dark and it will only light up what is in front on you =D |
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Guest Guest
| Subject: Re: Need for Madness: Jigoku Edition Wed 26 Oct 2011, 4:49 pm | |
| We don't need codes..Now gtfo. |
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DigitaLH2
Computer Freak
Number of posts : 1105
Age : 24 Join Date : 2010-10-10
| Subject: Re: Need for Madness: Jigoku Edition Wed 26 Oct 2011, 9:55 pm | |
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NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 3:13 am | |
| 100 laps? now we want our audience to FINISH the game! not run around forever! |
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zannder
Amateur
Number of posts : 66
Age : 25 Join Date : 2011-10-22
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 4:15 am | |
| if you want help on colouring you can have set10's hellish colour |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 8:11 am | |
| @Azri : hmm for the time being i dont need any new track makers (I HAVE 6 TRACK MAKERS!! lol) but if i do need help with the ones im making, i'll be sure to inform you... thanks for asking! @RickoDiD: no tracks required.. but thanks for offering .. @satan: i knew you were'nt going anywhere.... lol.... @nfmlevelhacker2: dude your tracks are really good.... but for some stupid reason, i cant play them... will ask WIAB..... |
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RickoDid
Noob
Number of posts : 20
Age : 54 Join Date : 2011-10-17
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 8:23 am | |
| I still don't know when the game is gonna be released, i read everything yesterday. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 8:30 am | |
| hmmm... i havent thought out a date yet ... |
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RickoDid
Noob
Number of posts : 20
Age : 54 Join Date : 2011-10-17
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 8:33 am | |
| Still,I wanna try out the main version when its released |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 8:39 am | |
| umm.. well.. uhhh...... im not entirely sure wether i can give it to you... sorry but i dont know you... and this version has one of my best cars... but still if its some consolation then Ill ask WIAB about it.. he's co creator.. |
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RickoDid
Noob
Number of posts : 20
Age : 54 Join Date : 2011-10-17
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 8:43 am | |
| ohh ok sorry for bumping this topic XD |
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DigitaLH2
Computer Freak
Number of posts : 1105
Age : 24 Join Date : 2010-10-10
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 9:33 pm | |
| THUNDER THUNDER THUNDERCATS OHHHHHH!!!!! WIAB what track are we making next? - Lucky13 wrote:
- umm.. well.. uhhh...... im not entirely sure wether i can give it to you... sorry but i dont know you... and this version has one of my best cars... but still if its some consolation then Ill ask WIAB about it.. he's co creator..
im not co creator no more? |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Thu 27 Oct 2011, 9:58 pm | |
| I returned. Anyways..
RickoDid seems to be good enough to get Jig, but for total safety he should try more hacking NFM. Once people get the hang of completely hacking NFM, they can be pretty much trusted. |
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RickoDid
Noob
Number of posts : 20
Age : 54 Join Date : 2011-10-17
| Subject: Re: Need for Madness: Jigoku Edition Fri 28 Oct 2011, 9:21 am | |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Fri 28 Oct 2011, 10:31 am | |
| If you promise to never give out any contents of Jigoku, then you can get it. |
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RickoDid
Noob
Number of posts : 20
Age : 54 Join Date : 2011-10-17
| Subject: Re: Need for Madness: Jigoku Edition Fri 28 Oct 2011, 10:44 am | |
| I won't even if I wannna steal =/ |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Fri 28 Oct 2011, 10:54 am | |
| Lucky, you can add him to the list for now. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Fri 28 Oct 2011, 11:18 am | |
| gotcha wolfie.. anyway... Attention Track Makers...
since my Bugatti Veyron is now Max Revenge, i need you to make stage 2 real tough... same for all the other stages where cars are gonna be released ... so basically we need to remake the following stages: 2,4,6,8, 10 (This stage needs to be the toughest of the lot!).... stage 11 and stage 1 will be street stages but i think i can make these.... thats it! |
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NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
| Subject: Re: Need for Madness: Jigoku Edition Fri 28 Oct 2011, 4:09 pm | |
| You want deadly? you dan borrow my THe King's Realm when its done and you can rename it... |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Sat 29 Oct 2011, 12:05 pm | |
| thanks destroyer... and guess what? i finished the first part of my storyline ... sounds scary |
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InhumanPwnage
"MeltGreen" stars
Number of posts : 2907
Age : 31 Join Date : 2009-03-08
| Subject: Re: Need for Madness: Jigoku Edition Sat 29 Oct 2011, 12:41 pm | |
| Notice to all track makers, something I've been meaning to say, ever since I played the Beta: - Lucky13 wrote:
- remake the following stages:
2,4,6,8, 10 (This stage needs to be the toughest of the lot!).... stage 11 and stage 1 will be street stages but i think i can make these.... thats it! None of the stages I made need a remake (one's in bold). The cars are too weak to need a difficulty enhancement, not to mention stage 3 and 2 had too much sh!t and useless spikes in them. Sure they're fun to make, but are then empty on the side lines... that's not a good thing. The base design is everything, not what you're going to put in it. Therefore, there doesn't need to be stuff on every single road piece, just let it all flow smoothly, then draw it's meaning out by "making it difficult". NEVER RELY ON THE TRACK TO MAKE THINGS DIFFICULT FOR THE PLAYER. Don't forget the computers, why are they in the game in the first place, god damn it? As long as the computers don't screw up, the track isn't cluttered with rubbish (spikes everywhere), it's filled up, and the main idea is there, then it's good! ~IP |
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NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
| Subject: Re: Need for Madness: Jigoku Edition Sat 29 Oct 2011, 6:57 pm | |
| When i make a hard track all the cars get wasted :\ |
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