| Need for Madness: Jigoku Edition | |
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NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
| Subject: Re: Need for Madness: Jigoku Edition Sat 03 Sep 2011, 4:58 pm | |
| how many more tracks/cars till the release of beta? |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Sun 04 Sep 2011, 11:00 am | |
| Cars are all set.. except for 1 and tracks... well i still got 6 more to go..
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NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
| Subject: Re: Need for Madness: Jigoku Edition Sun 04 Sep 2011, 11:01 am | |
| WOoooOOoO! Cant wait! |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Sun 04 Sep 2011, 4:46 pm | |
| Thats forest ghost taking a walk in HELL |
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Guest Guest
| Subject: Re: Need for Madness: Jigoku Edition Sun 04 Sep 2011, 4:50 pm | |
| Nice man..Carry on the good work.. |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Sun 04 Sep 2011, 4:51 pm | |
| Hehe! BTW would you like a clearer text for the damage bar? In the image the "Damage" text is screwed up... |
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Guest Guest
| Subject: Re: Need for Madness: Jigoku Edition Sun 04 Sep 2011, 4:52 pm | |
| That's true..Change it if I was you.. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Mon 05 Sep 2011, 8:36 am | |
| In fact i was thinking the exact same thing! you can change tboth the damage bar and "LAP" ... k?
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Mon 05 Sep 2011, 1:04 pm | |
| Working on it! I'll send you the pics via PM later 'kay? I have my stupid homework to do.. |
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Big Jilm
System Failure
Number of posts : 13384
Age : 26 Join Date : 2010-09-09
| Subject: Re: Need for Madness: Jigoku Edition Mon 05 Sep 2011, 2:51 pm | |
| And the position image. It looks like you used paint |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Mon 05 Sep 2011, 3:24 pm | |
| Maharshi, I'm currently re-making Forest Ghost.. It'll have alot better look. It's pain in the ass though, because I used wrong gr values at the beginning and the code is messed up.. I had to delete the bottom, roof, ladder and the tank threads with some other small pieces and totally remake them. It's going good. It's not so glitchy anymore! |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Tue 06 Sep 2011, 3:20 pm | |
| Great job... I think IP shud have my track ready sometime soon
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Tue 06 Sep 2011, 8:19 pm | |
| ANNOUNCEMENT: CAN ANY NFM HACKER IN THIS FORUM PLEASE EXPLAIN TO ME WHY ALL MY LIVEO CARS ARE ENDING UP LIKE ****!! METAL SCAR WAS RUINED... AND THE NEWEST CAR I'VE MADE- RAPIDASH IS NO BETTER?? THIS KEEPS HAPPENING ALTHOUGH MY CARS ARE 100% ERROR FREE!!!! THIS KEEPS GETTING WORSE AND WORSE AND IF NOBODY HERE CAN GIVE ME A SOLUTION TO THIS MADNESS THEN I AM GONNA LOSE MY MIND AND SHIFT THE RELEASE OF "THE BETA VERSION" TO NEXT YEAR... FAR FROM RELEASING MY FULL VERSION IN 2011... WHICH I THOUGHT OF DOING PREVIOUSLY!!!! ------------------------------------------------------------------------------------------- oh and IP ive written the entire message in caps for a very good reason which i hope everyone here will understand!!!! |
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NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
| Subject: Re: Need for Madness: Jigoku Edition Tue 06 Sep 2011, 8:27 pm | |
| What kind of error? I dont get it... - Spoiler:
But then again, don't count me on for it.
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MDX
Morph Manipulator
Number of posts : 5220
Age : 30 Join Date : 2009-03-08
| Subject: Re: Need for Madness: Jigoku Edition Tue 06 Sep 2011, 8:54 pm | |
| Maybe if you explained the error in other words than "my cars end up like sh!t" then we'd be able to help.
Did you hack it in anyway? Have you tried installing it again? What do you mean by "cars end up like sh!t"?
It just raises too many questions... |
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NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
| Subject: Re: Need for Madness: Jigoku Edition Wed 07 Sep 2011, 12:17 am | |
| just explain what is wrong... |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Wed 07 Sep 2011, 2:30 pm | |
| i finish my car!... it ends up a good deal curvy I copy paste it to my nfm folder I start nfm I select the car and choose a stage with a lot of ramps!.. I go up on a ramp to do stunts the car goes haywire.. instead of tilting backward while going up a ramp, it starts tilting forward by a pretty large angle! When i make a perfect landing, all of a sudden my car rapidly turns UPSIDE DOWN!! Besides this it's really glitchy in the air too!!! NOTE: THIS HAPPENS TO ALL OF MY CARS!
P.S. sorry for going hyper in my last post! completely lost my head! |
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NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
| Subject: Re: Need for Madness: Jigoku Edition Wed 07 Sep 2011, 2:58 pm | |
| so its likke MDXs safari wrangler.... sorta. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Thu 08 Sep 2011, 1:19 pm | |
| YAHHooooOOOoooo.. i can finally use my cars!!! I need car and stage selection music .... soo any ideas anyone? |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Thu 08 Sep 2011, 1:37 pm | |
| As a "thank you gift", here are my two cars in action! Metal Scar (I think im gonna upgrade this one.. looks kinda plain!) Rapidash (This one needs serious upgrades.. but at least its not glitchy anymore! |
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WolfInABox
Ascended
Number of posts : 6926
Age : 28 Join Date : 2010-11-17
| Subject: Re: Need for Madness: Jigoku Edition Thu 08 Sep 2011, 4:23 pm | |
| Metal Scar looks perfect..Rapidash, it needs more..work.
Umm and I'll start doing the pics now, I just finished my school stuff and I have some free time. |
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Lucky XIII
Game Reaper
Number of posts : 933
Age : 29 Join Date : 2011-04-07
| Subject: Re: Need for Madness: Jigoku Edition Thu 08 Sep 2011, 7:37 pm | |
| great!! i still need some one to find me two sound tracks for car and stage selection ! |
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NateZDR2
Veteran Agent
Number of posts : 1977
Age : 22 Join Date : 2011-06-09
| Subject: Re: Need for Madness: Jigoku Edition Thu 08 Sep 2011, 8:54 pm | |
| Dont look at me. - Spoiler:
Car select - http://modarchive.org/index.php?request=view_by_moduleid&query=112678 Stage select - http://modarchive.org/index.php?request=view_by_moduleid&query=117885
- Spoiler:
and by the way, barely anyone lieks my taste...
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MDX
Morph Manipulator
Number of posts : 5220
Age : 30 Join Date : 2009-03-08
| Subject: Re: Need for Madness: Jigoku Edition Thu 08 Sep 2011, 10:31 pm | |
| I like the style of the cars. They kinda look like micromachines. |
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NFMhakker
Mercenary
Number of posts : 1196
Age : 27 Join Date : 2011-02-22
| Subject: Re: Need for Madness: Jigoku Edition Fri 09 Sep 2011, 2:25 am | |
| i cant do any tracks right now sorry marashi 13 cause i got school.... too busy! |
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| Need for Madness: Jigoku Edition | |
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