AIM Games
Welcome to the AIM Forums, the first Forum to ever be dedicated to Need For Madness!

To post a message/topic on the forums, you must REGISTER.

To REGISTER, click on the Button at the bottom of this message, or else at the top of the page. Without a user on these forums, you can only view some forums available to the public.

Have Fun and Feel free to ask/post anything here NFM related, or else just to chat. We have a chat-room at the bottom of this page, for only registered users to chat on though.


The Official AIM Games Forums
 
HomeCalendarFAQRegisterLog in
Announcements from the Admin:
If you don't like your group, just leave it. Very Happy

Share | 
 

 Need for Madness: Jigoku Edition

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3, 4, 5 ... 15 ... 26  Next
AuthorMessage
NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need for Madness: Jigoku Edition   Sat 03 Sep 2011, 4:58 pm

how many more tracks/cars till the release of beta?
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 04 Sep 2011, 11:00 am

Cars are all set.. except for 1 and tracks... well i still got 6 more to go..
Back to top Go down
NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 04 Sep 2011, 11:01 am

WOoooOOoO! Cant wait! YAYZ
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 04 Sep 2011, 4:46 pm



Thats forest ghost taking a walk in HELL
Back to top Go down
Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sun 04 Sep 2011, 4:50 pm

Nice man..Carry on the good work..
Back to top Go down
WolfInABox
Ascended
Ascended

Number of posts : 6899

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Sun 04 Sep 2011, 4:51 pm

Hehe!

BTW would you like a clearer text for the damage bar? In the image the "Damage" text is screwed up... Smile
Back to top Go down
Guest
Guest


PostSubject: Re: Need for Madness: Jigoku Edition   Sun 04 Sep 2011, 4:52 pm

That's true..Change it if I was you..
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Mon 05 Sep 2011, 8:36 am

In fact i was thinking the exact same thing!
you can change tboth the damage bar and "LAP" ... k?
Back to top Go down
WolfInABox
Ascended
Ascended

Number of posts : 6899

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Mon 05 Sep 2011, 1:04 pm

Working on it! I'll send you the pics via PM later 'kay? I have my stupid homework to do..
Back to top Go down
Big Jilm
System Failure
System Failure

Number of posts : 13389

Age : 19
Join Date : 2010-09-09

PostSubject: Re: Need for Madness: Jigoku Edition   Mon 05 Sep 2011, 2:51 pm

And the position image. It looks like you used paint
Back to top Go down
https://sites.google.com/site/koner1ssite/
WolfInABox
Ascended
Ascended

Number of posts : 6899

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Mon 05 Sep 2011, 3:24 pm

Maharshi, I'm currently re-making Forest Ghost.. It'll have alot better look. It's pain in the ass though, because I used wrong gr values at the beginning and the code is messed up.. I had to delete the bottom, roof, ladder and the tank threads with some other small pieces and totally remake them. It's going good. It's not so glitchy anymore!
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 06 Sep 2011, 3:20 pm

Great job... I think IP shud have my track ready sometime soon
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 06 Sep 2011, 8:19 pm

ANNOUNCEMENT:
CAN ANY NFM HACKER IN THIS FORUM PLEASE EXPLAIN TO ME WHY ALL MY LIVEO CARS ARE ENDING UP LIKE ****!! METAL SCAR WAS RUINED... AND THE NEWEST CAR I'VE MADE- RAPIDASH IS NO BETTER?? THIS KEEPS HAPPENING ALTHOUGH MY CARS ARE 100% ERROR FREE!!!! THIS KEEPS GETTING WORSE AND WORSE AND IF NOBODY HERE CAN GIVE ME A SOLUTION TO THIS MADNESS THEN I AM GONNA LOSE MY MIND AND SHIFT THE RELEASE OF "THE BETA VERSION" TO NEXT YEAR... FAR FROM RELEASING MY FULL VERSION IN 2011... WHICH I THOUGHT OF DOING PREVIOUSLY!!!!
-------------------------------------------------------------------------------------------
oh and IP ive written the entire message in caps for a very good reason which i hope everyone here will understand!!!!
Back to top Go down
NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 06 Sep 2011, 8:27 pm

What kind of error? I dont get it...
Spoiler:
 
Back to top Go down
MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5219

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Need for Madness: Jigoku Edition   Tue 06 Sep 2011, 8:54 pm

Maybe if you explained the error in other words than "my cars end up like sh!t" then we'd be able to help.

Did you hack it in anyway?
Have you tried installing it again?
What do you mean by "cars end up like sh!t"?


It just raises too many questions...
Back to top Go down
NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need for Madness: Jigoku Edition   Wed 07 Sep 2011, 12:17 am

just explain what is wrong...
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Wed 07 Sep 2011, 2:30 pm

i finish my car!... it ends up a good deal curvy
I copy paste it to my nfm folder
I start nfm
I select the car and choose a stage with a lot of ramps!..
I go up on a ramp to do stunts the car goes haywire.. instead of tilting backward while going up a ramp, it starts tilting forward by a pretty large angle!
When i make a perfect landing, all of a sudden my car rapidly turns UPSIDE DOWN!!
Besides this it's really glitchy in the air too!!!
NOTE: THIS HAPPENS TO ALL OF MY CARS!

P.S. sorry for going hyper in my last post! completely lost my head!
Back to top Go down
NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need for Madness: Jigoku Edition   Wed 07 Sep 2011, 2:58 pm

so its likke MDXs safari wrangler.... sorta.
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 08 Sep 2011, 1:19 pm

YAHHooooOOOoooo.. i can finally use my cars!!!
I need car and stage selection music .... soo any ideas anyone?
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 08 Sep 2011, 1:37 pm

As a "thank you gift", here are my two cars in action!






Metal Scar (I think im gonna upgrade this one.. looks kinda plain!)








Rapidash (This one needs serious upgrades.. but at least its not glitchy anymore!



Back to top Go down
WolfInABox
Ascended
Ascended

Number of posts : 6899

Age : 21
Join Date : 2010-11-17

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 08 Sep 2011, 4:23 pm

Metal Scar looks perfect..Rapidash, it needs more..work.

Umm and I'll start doing the pics now, I just finished my school stuff and I have some free time.
Back to top Go down
Lucky XIII
Game Reaper
Game Reaper

Number of posts : 932

Age : 21
Join Date : 2011-04-07

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 08 Sep 2011, 7:37 pm

great!! i still need some one to find me two sound tracks for car and stage selection !
Back to top Go down
NateZDR2
Veteran Agent
Veteran Agent

Number of posts : 1978

Age : 15
Join Date : 2011-06-09

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 08 Sep 2011, 8:54 pm

Dont look at me.
Spoiler:
 
Spoiler:
 
Back to top Go down
MDX
Morph Manipulator
Morph Manipulator

Number of posts : 5219

Age : 23
Join Date : 2009-03-08

PostSubject: Re: Need for Madness: Jigoku Edition   Thu 08 Sep 2011, 10:31 pm

I like the style of the cars. They kinda look like micromachines.
Back to top Go down
NFMhakker
Mercenary
Mercenary

Number of posts : 1196

Age : 19
Join Date : 2011-02-22

PostSubject: Re: Need for Madness: Jigoku Edition   Fri 09 Sep 2011, 2:25 am

i cant do any tracks right now sorry marashi 13 cause i got school.... too busy!
Back to top Go down
Sponsored content



PostSubject: Re: Need for Madness: Jigoku Edition   Today at 7:03 pm

Back to top Go down
 

Need for Madness: Jigoku Edition

View previous topic View next topic Back to top 
Page 4 of 26Go to page : Previous  1, 2, 3, 4, 5 ... 15 ... 26  Next

Permissions in this forum:You cannot reply to topics in this forum
AIM Games :: Need For Madness :: Editing :: Versions / Editions :: COMPLETED versions.-